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Superclub – Das Fußballmanager-Brettspiel

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Eleven can be played multiplayer or solo. The solo mode includes six different scenarios that challenge players with different starting situations and goals for the season. In the beginning, the task is simple: You have to climb the steps of the football leagues and achieve the appropriate experience. You may have to manage the club in a crisis, and at other times you will have to rejuvenate a football team of players that are not so young anymore. You may also have to fight against time to try to complete the stadium before the deadline! In this game, you take control of a soccer club over a six week season; each week being played over the course of one of the six rounds in the game. To start out the week, you’ll spend three days (turns) taking actions to improve your club – hiring players, improving facilities, employing staff members or seeking out advertising sponsors. You need a lot of components to properly manage a club. In the box you will find as many as 12 player boards – 4 Match Boards, 4 Stadium Boards and 4 Club Boards . You will create a Transfer Area in the middle of the table. There will be 36 Regular Players cards, 18 Youngsters cards and 8 Veterans cards. But not only the players are important in the club, don’t forget the 16 Director cards, 36 Staff cards , 36 Sponsor cards and 36 Board Meeting cards . During the match, you will face 64 Opponent cards using 12 Tactic cards .

Football Manager Board and Computer Game You Play With The Football Manager Board and Computer Game You Play With

I would likely not, but one of my friends who played in the three-player game said he would, and he knows nothing about football. Which is another point worth mentioning: You do not need to know anything about football to enjoy this game. This was surprising to me, because the theme comes through so strongly. When we played the terms or concepts that are now ingrained within me, such as tables and scoring, tactical orientations, and buying and selling players, did not trip up my non-football-watching friends. Who knows, maybe getting your non-football-watching gamer friends to play this could even spark an interest in the sport. Despite the very thin implementation of the matches, handling your squad is actually pretty cool. There are nameless youth stars you can recruit, waiting for the surprise of the player they can become with your investment. There are veteran players, who add to the team’s strength while they’re not quite ready to be put out to pasture. You have a full set of jersey numbers to assign to your players, but each player comes with their own chosen number too (the divas), so there’s often no point in hiring two number 10s for example, as only one can play. Combine all of this with the various tactic and formation cards on offer, and matchday feels more like an event, not an anti-climax at the end of the week. The Hand of God Eleven is an absolute keeper for me, warts and all. (And I’m hoping for a rules patch down the road that will melt those warts away.) If you’re interested in soccer/football, you owe it to yourself to try the game. Also, the game can get a bit wonky as the game even allows two humans to play a game against the same AI team in a given week. We try to discourage this by dealing out the cards to prevent it; but it is something that can happen – and while there are rules to deal with it, it is wonky for sure. Then, roll a die and consult the chart in the bottom left of the match board to see the post-game effect. Generally, if you win, better things happen than if you lose, and higher numbers are always better than lower numbers. Again, if you have a red disc, you can discard it to re-roll your dieOnce six weeks have transpired, you’ll add up points for various staff members (a little set-collection element wedged in there, just for fun), your club’s final position on the league table, and any points gained from stadium improvements, and the highest score wins the game. In a solo game, Eleven provides a nice batch of narrative scenarios where your club’s goals for victory may differ, and your success is rated against a scoring spectrum, but the gist is roughly the same. Your central player board, which shows your weekly income & costs, staff, and board of directors Game Experience: Contract a Sponsor – you can add sponsors for your shirt logo or onto the adboards in your stadium (assuming you have empty adboards). You can also have one-time media ads. Each of these varieties provides different amounts of money/increase to your money stat/or other special abilities. This is listed on each card. As with the other markets, you are only able to access the rightmost three cards in the display. Eleven surprised me. The idea of a sport in board game form has never really appealed to me, especially something as prone to chaos, and not stat-driven as football (or soccer, if you’re across the Atlantic). Eleven has shown me that it is possible to make a good game based around a sport, as long as it doesn’t try to directly mimic the sport itself, which Eleven doesn’t. The matches, for example, only make up a small part of the game. Zatu has an excellent range of games and for most of them the best prices too. Delivery is always fast and I have never received a game in bad condition. 10/10 would recommend.

Superclub - The football manager board game

Monday is unique to the rest of the week, as it primarily focuses on front-office activities. Resources are replenished based on each club’s income, and then each manager draws an event card for their respective clubs that will prompt a board of directors vote. This involves a die roll, and depending on the makeup of your board and how they are inclined to vote, it may lead to good results or a big inconvenience that your club has to contend with for this week.Monday – Setup day: Players first get production, taking wooden markers matching the stat markers at the bottom of their director board. As you play the game, you will need to be very careful with the iconography. A full colored circle with the resource icon within it means an increase to your statistic while the resource icon alone means the actual resource (wooden disc). The day is finished by having a board meeting. Each player is given an event card at random. There are three options on the card (denoted by yellow, blue or red areas on the card). The player rolls a d6 and then looks at the charts on the side of his director cards. The votes are tallied, and whichever color has the most votes is what happens. If you don’t like the result, you can spend one of your red discs to re-roll the die. This can be done as long as you have red tokens to spend. Apply the results of your event card as directed.

Football Manager Board Game by Portal Games Eleven: Football Manager Board Game by Portal Games

As addictive as Football Manager “Football Manager introduced an addictiveness rating to their game that was both accurate and funny “Remember to eat” etc. This board game needs the same addictiveness rating. It’s that good.” — Mark The next three days comprise the nuts and bolts of preparing your team for this weekend’s matchup. This is done through a traditional action selection system, where each player gets one main action, and can potentially trigger actions on cards in their tableau if they have the resources for it. These main actions include buying a player, selling a player, hiring staff (such as a trainer, an agent, a scout, etc.), bringing on a sponsor, building out your stadium, or using a card ability. Card abilities can also act as bonus actions as well if paid for with the “operations” resource. The central market, where you can hire staff, buy players, and bring on sponsors Additionally, a few production decisions hurt the game, in my opinion. Moving opponents’ club shields on the league table was annoying and fiddly. The cards representing the opponents you play against didn’t match the color of the shields, so it was unnecessarily confusing when you were trying to find the correct shield to move up the table. After more than a dozen games, I have found a few things which deserve to be mentioned – if only to help others play the game more easily. First, the stat marker icons and the resource icons are…. Not good. The resources are the icon alone while the stat icon is the resource in a solid circle. This can be really confusing at times as the wooden disc used to represent the resource is a round token. It could have been so much less confusing if the player board used squares instead of circles to denote the stat, and then the icon could have been a square as well. Like I said, I feel like I’m a veteran with a lot of game experience, and I still find myself sometimes making an error with these confusing icons.

Finally, there’s match day. This is where your club is pitted against an NPC (non-player club) for the week’s match. Your opponent is represented by a card only giving you partial information on the side you can view throughout the week. The card will show you your opponent’s formation (These are a series of numbers that explain how the defenders, midfielders, and forwards are accounted for. ex. 4-3-3; 4-3-2-1, etc.), as well as offer up a scouting report giving you additional limited information (e.g., this team has a formidable left wing forward; this team is weak on the right side, etc.). Despite its length (still about 60-75 minutes for me), this is possibly my most played game since coming home from SPIEL 2022. The competitive game is fun, but it also has a really good solo version where you are faced with challenges on a scenario card. As such, I’ve played this at regular game nights, at weekend cons, and on lonely rainy nights at home by myself; and I’ve truly enjoyed it in all settings.

Soccer Games - BoardGameGeek Top 10 Soccer Games - BoardGameGeek

Sell a player (or youngster) – discard a card you already own, gaining 2 money plus one money per current strength level as well as money for any VP tokens placed on the card. If you are selling a player who is currently hurt or suspended, you only get half of their value. I’m part of a huge group of people who enjoy sport manager games on the computer. I’ve bought countless versions of Football Manager, and I shudder to think how many hours of my life were spent searching for wunderkinder from unknown leagues around the world. Eleven takes a similar approach to the Football Manager games, but with the key difference that there’s no choice to let the computer do all the boring stuff for you, like hire staff, find sponsors, and upgrade the stadium. Is it one of my favorite games from SPIEL 2022? Absolutely. I still look forward to playing the game, and I am seriously thinking about investing in some of the five small expansions that will add a new dimension to the game. It’s a game that I think about even after finishing a game – asking myself if I would have done better lining my shirts up in a different formation, or if I had chosen to risk it and re-roll an event die to get a different result. Despite these criticisms, Eleven is a great game, and certainly the best football (soccer) game I’ve played. The theme is so well applied to the game, and the engine-building is very clear and simple in practice. There’s plenty of depth and nuance as to how you apply the various effects, but the iconography throughout is excellent, so accomplishing what you want to is down to whether your tactics work, not because you didn’t understand what a certain card or effect did. The way that injuries and card suspensions work fits perfectly, and the game is a fantastic choice for someone who craves that Football Manager experience on a table, instead of a screen.Finally, update the league table. Each team that won gains 3 points, each team that tied gains 1 point. All other teams move forward according to a die roll (you roll one die for each color, and all teams of that color move equal to the result on their die) The gameplay of Eleven takes place over 6 Weeks, and each day marks a different phase of the game. On Monday, you acquire Resources for your Club and draw a Board Meeting card, facing the tasks assigned to it. Tuesday, Wednesday and Thursday are filled with many responsibilities: transfers of players, hiring staff, expansion of the stadium, etc. Friday is the decisive day – the day of the Match. This is when you’ll manage your Tactics cards and Player abilities to win the game. The phases of Monday and Friday are resolved simultaneously, but Tuesday, Wednesday and Thursday you will play in turns with other players. I should start by saying that I’m a huge soccer fan. I’ve spent far too much time trying to find my “perfect” soccer match simulation game; and to date, I haven’t found it. That crazy quest certainly got me very interested and excited about Eleven – but as I mentioned at the start – this is not really a simulation game; it is an economic game about running a soccer club. Yes, there are matches involved in the process of the game, but it is certainly not the focus. In addition, with the unusual timing of the World Cup this winter, I’ve been thinking about soccer pretty much all the time right now… At the end of January, Portal Games announced their publishing plan for 2021. The football fanatic in me was drawn to one game in particular: Eleven: Football Manager Board Game.

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