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Cubic Ninja (Nintendo 3DS)

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There is also an option to create one's own levels and share them with other players around the world. Owing to his stance, Rabet noted that the exploit does not enable the use of unlicensed games, but did note that it could possibly be used to bypass the console's region lock. the 3D is very weak (few deep) compared with other titles like Ridge Racer, Revelations or Super Mario.

While Ninjhax was originally to be released on August 30, 2014, Rabet held off its release due to the unveiling of the New Nintendo 3DS, believing that any release before then would give Nintendo time to address the exploit on the new revision.There are over 100 levels in the game, and players not only race through the levels but also share the results with friends to challenge them.

Describing the game as "one of those frustrating games that is almost really cool, but never quite delivers", IGN praised it for its "fun and creative" gameplay, but the gyroscope controls were criticized for not being sensitive enough, while the circle pad control scheme was considered "wonky".Unleash Your Creativity - Create your own pulse-quickening levels and display them as a QR Code that can be shared with players all over the world.

Despite all the bad points, the general feel of the game is nice, the concept has a fairly new twist, and there's a few things that will make you smile in this game. This new revision became the second homebrew exploit that did not require the use of the 3DS system's web browser, the first being the savegame exploit found in The Legend of Zelda: Ocarina of Time 3D nicknamed "OoT3Dhax". Despite its poor reception, Cubic Ninja received renewed notoriety in November 2014, after it was revealed that an exploit in the game's level editor would allow the 3DS to execute homebrew code.It might not be as high profile as the other games he got (Ridge Racer, Street Fighter, Lego Batman, Pokemon) but he's only 8 so just goes off what he enjoys rather than what he's told to enjoy. Developed by AQ Interactive and published by Ubisoft, the game requires players to use the console's accelerometer and gyroscope to manipulate the titular character through various levels on a quest to rescue a princess. If you happen to pick up a copy of this, set yourself the challenge of playing it for 15 minutes when you first get it.

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