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SingStar - Solus (PS2)

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The VIP Room reopened on 17 December 2009 until 14 January 2010 for Christmas with a new mini-game and a reward. [26] Marketing [ edit ]

a b c Mason, Kevin (July 16, 2007). "Your SingStar Questions Answered!". IGN. Archived from the original on November 25, 2007 . Retrieved December 18, 2017. Bates, Richard (19 February 2007). "Pass the Mic". Sony_SingStar's Blog. IGN. Archived from the original on 11 March 2007 . Retrieved 11 December 2007. See also: List of songs in SingStar games (PlayStation 2) and List of songs in SingStar games (PlayStation 3)The SingStar games require SingStar-branded microphones–one red and one blue–which connect to the PlayStation console via a single USB converter. The USB converter was required so that both microphones would use a single USB port; the PlayStation 2 and later versions of the PlayStation 3 only have two USB ports, and the second port needed to remain free for camera functionality. [17] The PlayStation 2 Headset was originally considered as an alternative to microphones, however the headset was not technically sufficient, and London Studio felt that handheld microphones were important to the authentic experience. [15] Miller, Greg (May 19, 2008). "SingStar Review (PS3)". IGN. Archived from the original on November 30, 2017 . Retrieved December 18, 2017. Gerstmann, Jeff (May 23, 2008). "SingStar Review (PS3)". Giant Bomb. Archived from the original on May 21, 2019 . Retrieved December 18, 2017.

Miller, Greg (May 17, 2007). "SingStar Hands-on". IGN. Archived from the original on October 29, 2020 . Retrieved December 18, 2017. SingStar games on disc for PlayStation 2 and PlayStation 3 are distributed either as the software alone, or bundled with a pair of USB microphones – one red, one blue; wireless microphones are also available. The games are compatible with the EyeToy, PlayStation Eye, and PlayStation 4 cameras, allowing players to see and record themselves singing. The PSP (PlayStation Portable) was also able to manage a playlist in realtime, where users were able to queue songs they wanted to sing, so the decisions weren't made between songs, leading to fewer breaks.In 2003, the game underwent a direction change. The new concept featured contemporary music videos, and would use two microphones to allow for multiplayer scenarios. [16] A prototype game was developed, which included pitch detection technology, a basic interface display, a scoring system and samples of (then unlicensed) music. The first game demonstration took place at a Team SCEE conference in Paris, featuring the songs " Wonderwall" by Oasis and " Independent Women" by Destiny's Child. [15] Hardware [ edit ] SingStar USB microphones Sony shutting down SingStar servers at the start of next year". Eurogamer. 4 November 2019 . Retrieved 26 May 2020.

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