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Hordes Of The Things Version 2.1

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Things started badly for Daenerys. I advanced my army to meet Geoff's and came off badly in the first round of combats, losing a couple of elements on the flanks. My centre did better, with the Unsullied spears holding against the behemoths. My left flank started to look shaky, threatened by chariots and Achilles himself. I took a gamble and threw Daenerys's two champions into the fight - it was a 50/50 hero vs hero fight, and I won, slaying Achilles and leaving Geoff's army leaderless. The Evil One threatens the small kingdom of Albion with her ravening hordes, which have completely surrounded the country and are preparing to move in.

HotT rules available for free | Hordes of the Things HotT rules available for free | Hordes of the Things

For the second game we switched to 24AP. I dropped the Malian allies and changed the dragon for two flyers (the element can be split to allow this). Geoff dropped teh behemoths and the god. HOTT WW2 - Bruce McFarlane of the Canadian Wargamers Group has produced this HotT-related rule set for World War Two divisional scale games. Radox himself attends the Great Conference of All Wizards, but most of the wizards are too busy with the food and entertainment to bother with the heavy stuff about destroying evil. DBA (De bellis antiquitatis) and HOTT (Hordes of the Things), along with DBM (De bellis multitudinis) and DBR (De bellis renationis) are part of a family of rules for wargaming with miniatures published by WRG in England. They all having similar mechanisms but cover different periods or using different scales. Another rule set to take the system beyond 1700 AD is in preparation. DBM (and now DBMM) and DBR are intended for large games with plenty of figures on the table. DBA and HOTT are intended for small games with limited numbers of figures. Here we are concerned with just DBA and HOTT. The rule sets are briefly described below and links are given to variants and files. Aerial units can be Gods, Dragons, Flyers, Airboats or Heroes. Obviously these can fly and ignore the terrain effects on movement.An army is made up of a number of 'elements' of equal frontage and varying numbers of figures. The number of figures on each element is unimportant and need only be what looks right for any given army; all game mechanisms use the element as a basic unit. The number of elements in an army is based on a points system. Each element costs 1, 2, 3, 4 or 6 Army Points (AP) depending on its type. A basic army is made up of 24AP worth of troops, but no more than half the points can be spent on elements costing 3 or more AP. A basic army is therefore normally made up of between 9 and 12 elements, although 13-24 element armies are possible. Elements are of basic types—examples are Knights (mounted troops relying on a fierce charge), Blades (skilled fencing infantry), Heroes (superhuman individuals), Lurkers (things that hide and ambush) and Magicians (practitioners of magic). One element is the army's general. Liberated Hordes - A variant of HOTT for fighting battles of the South American Wars of Liberation. Current Version - 3.0 (9th March 2015)

15mm HOT Fantasy Range | Alternative Armies

The side that is defending must also have a Stronghold, such as a castle, enchanted forest, goblin cave, or something else suitable for the army. This is free and comes with a garrison, but if captured it costs the game.

WRG are a well respected miniature game company in the UK, having developed the hugely popular Ancients in the 70s to 80s, and the De Bellis Antiquitatis rules in the 90s. HoTT is based on the DBA rules. It is a generic system which can be applied in many different fantasy settings. host" the general. EXAMPLE OF ARMY BUILDING: Here is how one player spent his 24 Army Points to build a Gnomish Artisan army. Space Crusade - Lead a Space Marine chapter across the galaxy against the forces of Chaos in this mini-campaign for HOTT A HOTT army is made up of 24 "points" worth of troop stands, drawn from the following list. Note that each type of troops has a different cost in points. depends upon the situation and troop type -- for instance, it is more costly to move troops not within sight of their general.

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