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Nier (PS3)

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Cavia (April 27, 2010). Nier ( PlayStation 3, Xbox 360). Square Enix. Protagonist: Yonah! Talk to me! / Yonah: Dad... are you all right? / Protagonist: Don't worry about me. I'm fine. / Yonah: That's good. Oh, look! I... I found this while you were gone. / Protagonist: A cookie? Hey, that's your favorite. / Yonah: Here, we can split it, okay? / Protagonist: No, you take it. / Yonah: Dad, no. You need to eat something. / Protagonist: ...All right. Give me the small half. / Yonah: No. Come on, Dad! You're bigger than me, you have to eat to sur— [cough] Protagonist: Yonah!? Yonah! / Yonah: Oh no... I dropped the cookie... I didn't mean to... You've always been the one... helping me... / Protagonist: Yonah? What have you done? / Yonah: ...So... so I wanted to... Harris, Iain (April 14, 2021). "Nier Replicant features cut content from the original and something for "Dad Nier" fans". PC Games. Archived from the original on April 15, 2021 . Retrieved April 16, 2021. Nominations List for the British Academy Games Awards in 2018". British Academy Games Awards McWhertor, Michael (July 13, 2021). "Nier: Automata's promised Steam patch coming July 15". Polygon. Archived from the original on April 12, 2022 . Retrieved October 10, 2022.

NIER - lparchive.org NIER - lparchive.org

TOP30】集計期間:2010年5月24日~5月30日[[Top 30 game software sales ranking] Aggregation period: May 24th to May 30th, 2010] (in Japanese). Famitsu. June 10, 2010. Archived from the original on July 13, 2011 . Retrieved July 12, 2011. a b c d e Kelly, Andy (March 23, 2017). "Nier: Automata review". PC Gamer. Archived from the original on December 11, 2022 . Retrieved March 23, 2017. The game jumps five years forward. [16] The protagonist and the others are trying to find the parts to a key that they believe will help them locate the Shadowlord and Grimoire Noir. After defeating five Shades and assembling the key, the team go to defeat the Shadowlord. There, Devola and Popola, characters who have been guiding the protagonist on his quest, appear to try to stop them. They explain that over 1300 years prior, humanity faced extinction due to an incurable disease. In an attempt to survive, they separated their souls from their bodies using Grimoire Noir and Weiss. [17] They created clones resistant to the disease, Replicants, and intended to recombine the souls, or Gestalts, with the Replicant bodies once the disease had died out; [18] Devola and Popola were androids set to oversee the project. [19] Over time, the Replicants had begun to form their own identities; while the Gestalts, or Shades, had grown aggressive to them. [20]

Overview

Square Enix (March 26, 2021). NieR Replicant ver.1.22474487139... / English Voice Cast Reveal (Web video). YouTube (Video). Archived from the original on December 20, 2021 . Retrieved March 23, 2020. The regular combat was reviewed as solid, if not exceptional, and the sidequests were seen as repetitive, with Quillen saying that "the side quests in Nier are about as numerous as they are totally mindless," VanOrd calling them "a series of monotonous events, often connected only by long stretches of nothing," and a Famitsu reviewer saying that they "didn't see much purpose" to them. [5] [6] [60] Clements said that the combat had "a fair amount of satisfaction", though players should "not expect anything too extraordinary", and Kolan termed the combat as "moderately deep". [61] [62] Critics gave a generally positive review to the plot and characters; VanOrd liked most of the characters but thought Nier was bland and the story "soggy", while Schiesel called the story "provocative" and "profound", saying that it "succeeds at fostering an emotional investment in its characters and in its world". [6] [68] Quillen said that the plot "takes some fascinating and truly original turns" and that Nier has "a supporting cast of genuinely interesting folks," and Schilling said that the story made the game "difficult to dislike". [4] [5] The Famitsu reviewer that viewed the game the most favorably said that he was "blown away" by the multiple endings, and that "nothing like it's been done in gaming". [60] Before 2B and 9S, there was NieR. Ever since NieR: Automata truly put the Drakengard franchise on the map, a bit of a cult following has started to develop around its predecessor. It supposedly wasn't that good of a game at the time, garnering a rating of 68 on Metacritic, but we have heard some rather fascinating things about the game... Saito, Yosuke (March 17, 2010). "Nier Yosuke Saito Interview (Xbox 360)". GameSpot. Archived from the original on July 13, 2011 . Retrieved July 12, 2011.

8 Differences Between Nier Gestalt And Nier Replicant - TheGamer 8 Differences Between Nier Gestalt And Nier Replicant - TheGamer

After the files are erased after Ending D, the game does not let you choose the same name for another playthrough. To attain Ending E in Nier Replicant ver.1.22, a new save file must be created and played normally until a certain point in the game is reached (When Nier and Weiss kill Hook and revive an unconscious Kainé). Nier: Automata is an action role-playing game (ARPG) in which players explore an open world. In addition to standard navigation on foot, the game features scenarios with flying mech battles, as well as a special item that can summon wild animals to ride. [1] [2] Non-playable characters (NPCs) found throughout the world offer quest objectives, and shops in hub locations sell various items, including consumables that recover health. [2]To make Nier: Automata beginner-friendly, the perspective was designed to automatically assume "comfortable" angles during combat. [41] Also to this end, the developers included mechanics that would allow both casual and experienced action gamers to enjoy the game. [42] It was the studio's first attempt at an open world; while its previous titles had used a story-driven linear structure, Nier: Automata has large environments that are linked with seamless transitions. Negishi noted the lower concentration of enemies in the world compared to those of earlier PlatinumGame titles, a necessity due to the game's open nature. By including fewer enemies, the team gave players the opportunity to "enjoy the still beauty of the game's desolate world". The developers based the shooting elements on bullet hell games, and decided combat should include multiple camera perspectives. [40] [42] The plug-in chips are an updated version of the Words used in Nier, and are themed around the premise of androids. The developers also suggested including multiplayer modes but this suggestion was not developed beyond the concept phase. [26]

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