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Kingdom: A Role Playing Game About Communities

£9.9£99Clearance
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This new edition is a complete rewrite of the original Kingdom rules to make the game easier to learn and play. The second game from the creator of Microscope (which is one of the best games of recent years, and I will happily play it at pretty much any time. (Microscope lends itself unusually well to online play, too. Hint hint.) Beyond that, there's also an intriguing set of roles, where each player has slightly different mechanistic powers. If you play just one role playing game this century, make Microscope that game. Microscope is a game that takes many standard assumptions of a role-playing game and stands them on their head. Players share the creation of an over-arching storyline, like the rise and fall of an empire, the mythic beginnings of human culture, or a bloodthirsty war between interstellar species. It's a unique storytelling engine that sweeps away blinders of limits we enforce on the medium, which, I hope, will help us better realize the full potential of this form. There is so much more we could be doing. Microscope is a great start." This is an excerpt from Kingdom, but it’s a good recipe for making scenes in just about any story game.) The secret to making a good scene isn’t coming up with an amazing or surprising idea. The secret is painting a clear picture so players know exactly what is going on. Being able to visualize […]

The entire last half of the Kingdom book is full of really clever suggested seeds, how to customize them, the locations involved, the people who influence events, threats to status quo and the crossroad events they will face. There are sci-fi seeds, historical Earth, real world seeds and fantasy seeds. There's even a nod to D&D where you're in a popular 1980s Pencil & Paper RPG company facing some interesting threats and crossroads.This new edition is a complete rewrite of the original Kingdom rules to make the game easier to learn and play.It also adds LEGACY mode, which turns your Kingdom into a whole interconnected campaign. Explore the past and future of your community to see how it changes across time. How long? We've played over 70 sessions of a single Kingdom setting, with no signs of stopping. I love good, dramatic conflict in a story game. But sometimes players shy away from or downplay an established conflict or history. Our clans have decades of grievance and blood feud, but yeah, that’s not such a big deal, let’s just forget that and work together, okay? And now we’re buddies. Sometimes the player is […] Forgotten the title or the author of a book? Our BookSleuth is specially designed for you. Visit BookSleuth

Kingdom is a game of navigating a community through a series of crises. The community could be the crew of a single ship or a galaxy-spanning empire. It's got a number of very clever mechanics, and a lot more emphasis on role-playing characters and scenes than its predecessor. The innovative thing about this game is that is that the story isn't about those people, it's about the kingdom they live in — by which Robbins means country, city, organization, or other group of people. It's got a scope that goes beyond most interactive indie games. That said, I think this could be a really cool game for creatively minded friends who want something a bit different from a game night. It's got elements of traditional tabletop roleplaying games, but is definitely on the fringe of that hobby.Say yes” is a fundamental principle of just about every shared creative process. “Yes and”, “yes but”— either way, say yes. And it is absolutely good advice for role-playing games. Accept what other people contribute. Embrace what’s been said as established truth and build on it. Don’t contradict it. But there’s a big caveat […]

Condition: Very Good. Very Good condition. Shows only minor signs of wear, and very minimal markings inside (if any). Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended." Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time."

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That's what Kingdom is all about: communities and how the people in them decide what they stand for. You'll sit down together and create any kind of group or organization you want to explore: What I like about this that Microscope did really well is that the randomness isn't down to dice, it's down to how people find ways to complicate things. There's a great deal of control every player has over their character and the world around them in Kingdom, but at the same time all of the factors that are out of the player's control make it seem, just from the way it's written, like the sort of game that could be very tense and very fun. I’m the god of fire. I have fire powers”“Fire powers? What are you, a superhero?” We’re in the middle of a game and you need to make up a god. Because you know, we’re gamers, we have to create whole worlds, gods, civilizations on the fly. What do you do? The number one approach […]

Kingdom feels very much like it's from the Fiasco school of design. Characters with emotions (hopes and fears), with problems (issues), and with relationships work together to create a narrative.

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I’ve spent most of my life playing roleplaying games at the table, in person. I’ve only started playing online much in the last few years, so I’m no expert, but here are some things I’ve learned so far. I follow the “simpler is better” approach with technology. I want no bells and whistles, unless those […] It also adds LEGACY mode, which turns your Kingdom into a whole interconnected campaign. Explore the past and future of your community to see how it changes across time. How long? We've played over 70 sessions of a single Kingdom setting, with no signs of stopping… Any role-playing game is a careful balance between agreement and disagreement. We need agreement because the game world only exists in our minds. If we can’t agree about what’s true, we’re going to contradict each other. If you think there are walls around the city and I don’t, our game will crash. Since agreement is […] The overall game is remarkably simple. It seems like with 30 minutes of instruction most people would be able to carry out a session.

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