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Blur (PS3)

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In the final analysis of the full retail game, performance remains absolutely astonishing bearing in mind how rich the action can be; Blur maintains 30FPS even with masses of cars and effects on-screen. Bizarre's achievement here really has to be seen to be believed: there's no lag in the controls, no slowdown on-screen. A trailer and tips video for the game on Xbox Live mentioned a feature that never made it to the final game. The feature, called "double tap", was meant to allow a player to combine several powerups of the same type for a more powerful effect, by double tapping the special power use button. The video was removed near the release of the game and little, if any, mention of the feature, seems to have been made again. The "double tap" feature was not present in the free multiplayer demo of the game offered on Xbox Live. [1] Multiplayer [ edit ]

a b "Blur (PS3, X360)". GameTrailers. Viacom. May 25, 2010. Archived from the original on October 11, 2012 . Retrieved April 6, 2023. This section possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. ( February 2019) ( Learn how and when to remove this template message) Blur ROM for RPCS3 is an arcade racing video game developed by Bizarre Creations and released by Activision. Incorporated in this game are cars and locations based on real-life, including some locations in Los Angeles and London, as well as others invented for the game. There are more than 50 cars and each one has different characteristics of acceleration, grip, speed, etc. As well as the possibility of using energy blasts, Nitros to run more, throwing mines, and generate shields. It is a multiplayer game in which you can enjoy a split-screen for four players and online you can with up to twenty players. It also has the possibility of team races and sending challenges online. Other recommended ROMS Blur™ is the ultimate powered-up racing experience, dropping players into heart-pumping, electrified action with multiple cars trading paint as they charge towards the finish line. Yin-Poole, Wesley (October 25, 2013). "There's a new Blur game! And it's out today! But..." Eurogamer. Gamer Network. Archived from the original on October 27, 2013 . Retrieved April 7, 2023.Unfortunately they chose to embed State-endorsed social networking spyware features in the game, which is my only real complaint. I guess some people within the company decided that it would be a great way for people to get word out about the game on these filthy social networks. I detest them and I wish the code wasn't embedded in the game (even if I don't use the features). Oh well. Anyway, that might be a minor point. The game’s story unfolds through Bizarre Creations’ unique and innovative community-based interface, enabling players to build a network of allies, rivals, fans and personalized racing experiences with friends both inside and outside the game. Blur delivers a new style of powered-up racing experience for all gamers. Added global config ( #16) - add a .blur-config.cfg in your blur.exe folder to be used as the default config. Adding an extra .blur-config.cfg next to input videos still works to override the global config. Blur was released in May 2010. This review is written in April 2017, so it has been almost 7 years since the game was released. Despite the time that has passed, I have yet to see any racing game that comes close to the feeling I get from Blur, and I doubt I ever will. McShea, Tom (May 27, 2010). "Blur Review (PC)". GameSpot. Fandom. Archived from the original on May 29, 2010 . Retrieved April 6, 2023.

Onto the performance tests. As usual we've put together a series of comparison tests showing the same levels running on PS3 and 360. Usually this gives us a good perspective on how titles perform in a like-for-like scenario. So, PlayStation 3 or Xbox 360? The stakes are high. What we have is a title that pushes technical barriers in pursuit of an overall gameplay experience that is quite unique: tech deficiencies will impact the overall look and feel of the game. Bearing in mind the legion of technical accomplishments, surely something's got to give? Ultimately it's the stunning depth of Blur's multiplayer that make it one of the most enjoyable racing experiences since Burnout Paradise. Modern Carfare indeed.

RPCS3 Wiki is the official wiki dedicated to RPCS3, the Sony PlayStation 3 emulator. It covers all content relating to RPCS3 including tutorials, guides, patches, best configurations for games, etc. The Wiki aims to be the best repository of up to date information on the emulator. Blur is a remarkable and singular technical achievement, especially in relation to what Bizarre Creations achieved with Project Gotham Racing 4 (still a great-looking game itself). The number of cars on-screen at any given point has increased, the amount of effects in play can be quite overwhelming, and overall image quality has been boosted too. a b c Costantino, Jesse (June 11, 2010). "Blur Review". GameRevolution. CraveOnline. Archived from the original on April 27, 2014 . Retrieved April 8, 2023. a b Davis, Ryan (May 25, 2010). "Blur Review (PS3, X360)". Giant Bomb. Fandom. Archived from the original on February 4, 2023 . Retrieved April 8, 2023. Added 'deduplicate' option to remove duplicate frames. This will generate new interpolated frames to take the place of any duplicate frames, increasing the overall smoothness of the output video.

Hoggins, Tom (May 25, 2010). "Blur video game review (X360)". The Daily Telegraph. Archived from the original on May 28, 2010 . Retrieved April 8, 2023. (subscription required) This is the only major point of differentiation in terms of the look and feel of the game when comparing to the PlayStation 3 version. It's rare that we see 4x MSAA implemented on PS3 at all, and in terms of your AAA driving games, only Gran Turismo 5 Prologue possesses it. In cross-platform fare, 4x MSAA on 360 is often substituted with quincunx AA (QAA) on PS3, but for Blur Bizarre has opted for 2x MSAA with a half-pixel, bilinear-filtered edge blur. During the career mode, each challenge features a final boss, which, once defeated will yield access to their specific mods (mods being upgrades that provide enhanced functionality to a standard powerup e.g. Khan's titanium shield), and customized cars. At the final boss challenge, all the bosses meet together for a final race. This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:

Overview

Blur's art style is fantastic. The Power-Ups really contrast with the environments and the lights glow in their characteristic glow. The particle effects add to the chaos. The sound design is masterful: every power-up sound, car sound and surface noise is sonically perfect. Even the music feels like part of the game rather than 'bolted-on' and annoying, like we see with so many other games. Locate the game file Blur ROM (ISO). It is most likely compressed in .zip format. Use a program to unzip it. Let's get to work. It's time to wheel out the comparison assets, starting with the 720p comparison gallery, and this head-to-head movie: I wanna ask after before starting some of these pkg games a msg shows that latest version of software is available and to sign in update it. I always decline the updates. What’s those updates are for?

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