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BenQ MOBIUZ EX2710 27 Inch FHD (1920 x 1080) HDRi 144Hz Gaming Monitor, IPS, 1ms, FreeSync Premium, PS5/Xbox X Compatible, Black

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The image below is a macro photograph taken on Notepad with ClearType disabled. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. This model uses a light matte anti-glare screen surface with a relatively smooth surface texture. This surface offers relatively good glare handling, avoiding the sort of distinct reflections you’d see on a glossy or much lighter screen surface. It also preserves clarity and vibrancy better than ‘stronger’ matte screen surfaces. It offers more direct emission of light with lower diffusion, giving it less of a layered appearance in comparison. When observing lighter shades there was a light misty graininess rather than a heavy or ‘smeary’ graininess. This surface is slightly lighter and has a somewhat smoother surface texture than the 24.5” models, such as the EX2510 and XB253Q GP. The video below shows the monitor in action. The camera, processing done and your own screen all affect the output – so it doesn’t accurately represent what you’d see when viewing the monitor in person. It still provides useful visual demonstrations and explanations which help reinforce some of the key points raised in the written piece. Our suggestions regarding use of VSync also apply, but you’re using Nvidia Control Panel rather than AMD Radeon Software to control this. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’). Decent static contrast for an IPS-type panel, whilst the light and relatively smooth screen surface kept the image free from obvious layering or graininess

currency}} {{ n[1]| numberThousandsCommas | numberDecimalPoint }} {{currency}} {{ n[2]| numberThousandsCommas | numberDecimalPoint }} Buy BenQ เปิดตัวโคมไฟแขวนจอคอม ScreenBar Halo สุดยอดนวัตกรรมแห่งแสงสว่าง เพิ่มประสิทธิภาพให้คนยุคใหม่บนโต๊ะทำงาน ดูทั้งหมด The BenQ EX2710 offers a range of ‘Color Mode’ presets; ‘HDR’, ‘Game HDRi’, ‘Cinema HDRi’, ‘FPS’, ‘RPG’, ‘Racing Game’, ‘Standard’, ‘M-Book’ and ‘ePaper’. The first three presets, with HDR in them, are the only presets selectable under HDR (High Dynamic Range). But can also be selected under SDR (Standard Dynamic Range) where various adjustments are made to the image – think of them as a sort of ‘filter’, but there’s nothing ‘HDR’ about the resulting image with an SDR signal. We touch upon these presets in the OSD video and explore some of them elsewhere in the review. For this section we’ll instead focus on manual adjustments that can be made in the OSD. The table below includes gamma and white point readings taken using a Datacolor SpyderX Elite colorimeter. General observations made by eye are also provided. Yes, since PS5 supports VRR through an HDMI 2.1 connection, only the models with HDMI 2.1 can activate VRR on the PS5. Learn more

For simplicity we’ll just focus on a few titles in this section; Battlefield V and Shadow of the Tomb Raider. These are games we’ve tested on a broad range of monitors under HDR and we know they’re a good test for monitor HDR capability. The experience described here is largely dictated and limited by the screen itself. Although our testing here is focused on HDR PC gaming using DisplayPort, we made similar observations when viewing HDR video content on the Netflix app. There are some additional points to bear in mind if you wish to view such content. We also made observations using HDMI, which would be used when viewing HDR content on an HDR compatible games console for example, and things were very similar. Testing on both our Nvidia and AMD GPUs showed that the HDR implementation was similar in both cases, too. The monitor includes three ‘HDR Mode’ settings; ‘Game HDRi’, ‘Cinema HDRi’ and ‘Display HDR’. As noted earlier, these settings act as ‘emulation modes’ (quite a misnomer) under SDR but act as distinct HDR settings when an HDR signal is detected. ‘Game HDRi’ and ‘Cinema HDRi’ incorporate the light sensor, as used for ‘Brightness Intelligence +’ (B.I. +) under SDR. This adjusts the image based on the content being displayed as well as ambient lighting. As we covered earlier, it will adjust brightness such that unless the room is very bright it essentially acts as a limiter. That brings down brightness to distinctly ‘un HDR-like’ levels, whilst further adjustments are made to colour temperature gamma and other elements. The monitor includes a range of easily accessible Low Blue Light (LBL) settings, which can be set between ‘0’ (disabled) and ‘20’ (strongest effect). The stronger settings were particularly effective at reducing blue light output from the monitor, especially when coupled with reduced brightness. They significantly reduced the blue colour channel and hence blue light output from the monitor. They also strengthen the red channel whilst reducing the green channel somewhat, providing a better visual balance compared to some LBL settings which can introduce a green or yellow tint. This has an effect on contrast as we explore shortly. The image appeared warmer using these settings, which we found our eyes adjusted to quite readily over time – more so than when additional imbalances such as a green tint are introduced. Reducing blue light exposure is particularly important in the hours leading up to sleep as blue light is stimulating to the body and affects sleep hormones. It increases alertness and makes it more difficult to ‘shut off’. We used the strongest setting of ‘20’ over our ‘Test Settings’ for our own viewing comfort in the evenings. But not for any specific testing beyond that involving the setting itself. Everything you need for superb sound reproduction is contained in this monitor. The built-in speakers and the five immersive sound modes designed just for gamers delivers a surround sound experience. Plug it in, turn it on and listen, nothing more to do. It’s a much higher-quality alternative to headphones and avoids the hassle of having to connect external speakers. The monitor reproduced most shades faithfully here. Gamboge (23) appeared a touch too yellow without quite enough of a rich golden quality to it. Some green-biased shades such as dark lime green (18) and yellow green (19) appeared just a touch towards the neon end, whilst candy apple red (14) appeared just a touch too vivid and warm with a bit of an orange-red quality to it. This is due to a bit of extension beyond sRGB in the gamut for green and in the yellow-red region. But this was not strong oversaturation and the representation of these and indeed other shades was more appropriate than they would be on an unprofiled wide gamut monitor. The monitor shows strong consistency as well, without strong deviations when comparing the two on-screen shade sets. Some deviations can occur due to uniformity issues rather than viewing angle related issues. Things certainly appear more consistent than the VA and moreover TN references shown in our panel types article. The image below shows show things appear using the sRGB emulation setting (‘Color Mode = sRGB’) and factory default colour channel settings.

We made similar observations on Shadow of the Tomb Raider. This title demands a strong contrast performance to look its atmospheric best, with plenty of dimly lit caves and passageways illuminated by a few point sources of light. That isn’t what this model delivered, although it isn’t something we’d expect from an IPS-type panel either. And this model still edges out weaker IPS-type performers. ‘IPS glow’ was again a feature, particularly noticeable if the room is dim or moderately dim. The strong gamma consistency was a key strength, keeping dark detail more consistent without the clear shifts observed on VA and moreover TN models. The light matte screen surface with reasonably smooth finish helped with the representation of brighter shades, too. Compare All Projectors Find Your Perfect Projector Projector Lamps Accessories Refurbished Projectors Build A Game Room bit can be selected in the graphics driver when using DP at any refresh rate, up to the native resolution. 10-bit and 12-bit can be selected when using HDMI up to the native resolution at up to 120Hz. Confusingly, 12-bit but not 10-bit is available at 144Hz via HDMI. The panel used is only an 8-bit panel, but the monitor’s scaler can add a dithering stage to facilitate work with higher bit depth content. SDR games look just as rich and impactful thanks to that large color gamut. With solid accuracy, there is balance and smooth tonality with all the detail intended by the original material. Again, I wish contrast were better, but it is enough to provide a good gaming experience and reasonably satisfying video quality when streaming movies or YouTube. Shadow of Tomb Raider gave a similar look to things. Lara Croft’s skin looked quite appropriate with just a hint of extra tan to it, but she didn’t appear heavily tanned or potentially sunburnt. The natural environments showcased a good range of quite vivid but still natural-looking greens and rich earthy browns. Again, just a touch of extra yellowing for some yellowish green shades and a bit of an orange-red push to some reddish browns, but much less pronounced than on models with a colour gamut closer to DCI-P3. Vibrant elements such as bright orange berries, purple flowers and colourful painted artifacts appeared quite vivid, but again with saturation and a look that’s quite close to the developer’s intentions. The strong consistency again helped with the maintenance of this saturation throughout the screen.BenQ เปิดตัวโคมไฟแขวนจอคอม ScreenBar Halo สุดยอดนวัตกรรมแห่งแสงสว่าง เพิ่มประสิทธิภาพให้คนยุคใหม่บนโต๊ะทำงาน As above, superior depth and some extra saturation due to gamma increase. Still not quite enough depth in places. A small utility called SMTT 2.0 was used alongside a sensitive camera to analyse the latency of the EX2710, with over 30 repeat readings taken to help maximise accuracy. Using this method, we calculated 3.41ms (~1/2 a frame at 144Hz) of input lag. We measured a slightly higher but still low latency at 60Hz, 4.50ms. The input lag measured here is influenced by both the element you ‘see’ (pixel responsiveness) and the main element you ‘feel’ (signal delay). It indicates a low signal delay which most users should find acceptable. Note that we don’t have the means to accurately measure input lag with Adaptive-Sync active in a variable refresh rate environment or with HDR active in an HDR environment. Note that any interlaced lines in the images below with monitor switched on are moiré from the camera, not from the monitor itself.

With Blur Reduction at 120Hz, shown above, the main object again shows excellent clarity. With even sharper internal detailing. The white notches on the UFO body are now easy to count, for example. The pixel response requirements are raised and you see the fragmented trailing appearing somewhat bolder – but each fragment is also a bit smaller due to the increased refresh rate. Overshoot levels are lower using ‘AMA = 2’ compared to using the setting at 100Hz, whilst it does make the strobe crosstalk fainter than ‘AMA = 1’. So we consider ‘AMA = 2’ optimal here. The reference screens show some overshoot instead, but it’s quite a bit fainter than it was at 100Hz. Below you can see how things looked with Blur Reduction at 144Hz. A rich and natural look to things with good sRGB coverage and a bit beyond, plus strong consistency from the IPS-type panel Ok, now let's talk about what this monitor does really well. Well, firstly, it is a HDRi monitor, which means you get HDR and also BenQ's intelligent control of it, with the HDR image displayed constantly analysed and tweaked to deliver the very best results. Customised color, contrast and image clarity on the fly – now that's pretty darn swish. Low blue light technology filters harmful blue light to protect eyes. TÜV Rheinland has certified the EX2710U Low Blue Light.

The differences here only slight, which is not entirely unexpected given that the gamut doesn’t extent massively beyond sRGB to begin with. Some shades appear a bit more muted, including the shades we said appeared just slightly overdone before. Aquamarine (4) now verges a touch too much on aqua, although this is a subtle difference which isn’t captured clearly in the photograph. As usual, we’d recommend profiling the monitor with your own colorimeter or alternative calibrator using the native gamut if you require the highest level of colour accuracy.

Where frame rate kept pace with the 144Hz refresh rate, the monitor provided a fluid experience on Battlefield V. The monitor outputs over twice as much visual information per second as a 60Hz monitor (or this monitor running at 60Hz). This brings with it two core advantages, the first of which is a better ‘connected feel’. This describes the precision and fluidity that’s felt as you interact with the game, something that the low input lag of the monitor certainly helps with. But that low input lag alone won’t provide. The second core advantage is a significant reduction in perceived blur due to eye movement from the increased refresh rate and frame rate in combination, shown earlier using Test UFO. This test also highlighted the relatively strong pixel response performance of the monitor, with only minor weaknesses for some transitions. The average contrast ratio with only brightness adjusted was 1078:1, just slightly above the specified 1000:1 and fairly typical for an IPS-type model. The peak contrast recorded was 1221:1, with ‘Color Temperature = User Define) – this puts all colour channels in their neutral position to maximise contrast. We recorded 1164:1 under our ‘Test Settings’, which is respectable and beyond what some some IPS-type models will achieve. The lowest contrast recorded was 761:1, with ‘Low Blue Light = 20’ which is the strongest setting. As we noted earlier this makes changes to the colour channels which come at the expense of contrast, but with better balance to the image than many settings of this sort. The highest white luminance recorded under SDR was 342 cd/m², whilst the minimum white luminance recorded on the table (Blur Reduction disabled) was 56 cd/m². This gives a luminance adjustment range of 286 cd/m², with a reasonably low minimum and fairly bright maximum luminance. Yes, sure, if you spend a couple of hundred more you can get an upgrade on this panel, but not by much, if at all, and that makes it a proper bargain in my mind. For many PC gamers I think it will be a perfect match.

As an update to last year's Mobiuz EX2710, the "S" model boosts the refresh rate up to 165Hz for even smoother gameplay.

MOBIUZ มีเป้าหมายที่จะช่วยบรรเทาความรู้สึกที่ไม่สบายเหล่านี้ ให้คุณได้ดื่มด่ำกับการเล่นเกมของคุณอย่างเต็มที่ Fans of good audio will find BenQ has paid attention to the EX2710Q’s built-in speakers. Not only is the sound tuned with multiple DSP modes, but there’s also an extra driver billed as a subwoofer integrated into the panel. Realistically, you won’t be hearing room-shaking frequencies from this monitor, but it does provide more bass than just about anything else I’ve experienced in this class. It’s important to note that strobe crosstalk varies at different areas of the screen. Not all areas refresh simultaneously, so its appearance can differ depending on how high up or low down on the screen movement is being observed. The images below show pursuit photographs running from the top to bottom regions of the screen, with the screen set to 144Hz and ‘AMA = 2’ with Blur Reduction active. Strobe crosstalk variation at different points was also observed at 120Hz and 100Hz and with different AMA settings, but the relative variability in strobe crosstalk at different sections of the screen remained the same. So we didn’t feel it was worthwhile documenting these observations. An sRGB emulation setting, restricting colour gamut so it runs even closer to sRGB. Brightness can be adjusted, other settings including gamma and colour channels can’t. Things appear somewhat more muted, actually a bit undersaturated in places with a slightly weak green channel. The Samsung Odyssey G5 is a 32-inch curved gaming monitor with QHD resolution, 144Hz refresh rate, 1ms response time, HDR10 support, and AMD FreeSync and NVIDIA G-Sync compatibility. If you prefer the larger screen with 1000R curve and don't mind a lesser refresh rate, the Odyssey G5 is actually (at the time of writing) a lower price than the Mobiuz EX2710S.

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