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Posted 20 hours ago

PS one Console and LCD Screen Combo

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Where is the actual database link? RetroRGB hype video shows it for a few seconds and flags Tekken 3 as having weird resolution but I can't find the link. I don't have an upscaler where I need the resolution but this is scientifically interesting to me. I never thought about actually counting the pixels in a screen capture like FBX. Is as much proof as it gets!

PS1 just now, then this screen - Reddit Booted up an old PS1 just now, then this screen - Reddit

So we're saying 368 is really 364 pillarboxed to Sony's recommendation. I'm just reporting what emulator says and you're welcome to put 364 in spreadsheet. To practically incorporate these capabilities into your prompt, you can use Bash's command substitution and string interpolation. For example There's actually a reason you can't explain it: The original Sony documentation was referring to pillarboxing. The facts are these: This does seem faster, so I'm happy to embrace the new methodology if it shows ALL the resolutions a game uses. What does it say for one of the games that use multiple resolutions in my sheet? SotN is a good litmus test since it is a popular game that uses multiple different resolutions.To ensure that you know when you are running as root, you can customize your root prompt to make it clearly stand out (perhaps blinking red?). This is done by customizing the Bash prompt as usual but in root's home directory, /root. Start off by copying the skeleton files /etc/skel/.bash_profile and /etc/skel/.bashrc to /root, then edit /root/.bashrc as desired.

PS one | PlayStation Wiki | Fandom PS one | PlayStation Wiki | Fandom

Aside from the escape characters recognized by Bash, most terminals recognize special escape sequences that affect the terminal itself rather than printing characters. For example they might change the color of subsequent printed characters, move the cursor to an arbitrary location, or clear the screen. These escape sequences can be somewhat illegible and can vary from terminal to terminal, so they are documented in the terminfo database. To see what capabilities your terminal supports, run Note: If tput commands are failing for you, ensure that you have set the correct TERM value for your shell. For example, if you have set xterm instead of xterm-256color, tput setaf will only work with color numbers 0-7. All menus..........................................................................| 368x240 progressive Using Xebra emulator, turn off all scaling options, then use trial and error with Width and Height options to find correct resolution for any given scene. Community examples and screenshots in the Forum thread: What's your PS1? (only accessible if logged in)

Hey folks. This thread is for compiling and contributing to a list of the resolutions used by PS1 games. This is particularly useful now for use with the OSSC's optimal timing feature, but will likely be useful with other hardware in the future. Unfortunately, many PS1 games utilize all manner of colorful resolutions, and frequently more than one, which makes testing rather arduous. Because of this, the list (as of now) contains one 'primary' gameplay resolution, which is indicative of the resolution the game displays primarily once in-game, and a notes column which explains where other resolutions crop up. This isn't perfect, but it's working for now. More detailed notes and some means of describing how disruptive resolution switching may be would be a nice feature for a more refined list, which will eventually be open to be rehosted elsewhere, though it's currently intended for the R3.fyi wiki. Unfortunately, valid ANSI escape sequences may be missing from your terminal's terminfo database. This is especially common with escape sequences for newer features such as 256 color support. In that case you cannot use tput, you must input the escape sequence manually. Usually, I just look for circles in the picture to see if the footage is supposed to be in widescreen or not. Bassa-Bassa wrote:364/366 aren't valid as (total) horizontal resolution values, but 368 and 384 definitely are. Likely the Playstation is able of both.

PSOne Combo with LCD screen: Is it good? : r/retrogaming - Reddit

Update on this. MLiG published a video on vita homebrew called "Sharpscale" which I had mistakenly believed was only for vita games. Turns out, it fixes this issue. the playable window for 256x240p games is still tiny, but you get square pixels.And despite the small size of the screen, you won't experience any problems reading text in most text-heavy games like role-playing games. We were able to test Chrono Cross, Final Fantasy VII, VIII, and IX, Legend of Dragoon, and Vagrant Story and found that the text in each of those games were completely legible. With Vagrant Story, the font's unique style made it a little less clear than the others, but still didn't prove to be a problem. The only times that we noticed issues with reading text was during some end-game credits where the text size was much smaller than normal. When I initially started this project, there wasn't a ton of interest, it was mostly my own frustration with using trial and error to find the correct resolution on my OSSC profiles and a few conversations in the R3 discord that led me here. I've gotten a handful of people who mention using it to me since then but in general it's pretty niche, so there wasn't ever an impetus to try to attract someone interested in doing the coding work. Tip: If the PROMPT_COMMAND becomes too complicated, bash-preexec (an implementation of Zsh's preexec and precmd hook functions for Bash) may make it more maintainable. Escapes between command input and output

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