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Nerf Rival Artemis XVII-3000 Red

£9.9£99Clearance
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The priming indicator does not indicate whether you have any ammo though, simply that you are primed, so no ammo, no dart, regardless of what the indicator says! Also, you cannot prime twice, so it is not entirely useful. One disappointment firing the Artemis is that while the muzzle velocities are still much better than the N-Strike ranges, they are down on the speeds I got with the Apollo by about 10 FPS (I averaged a little over 90 FPS) Firing is the real thrill of the Nerf Rival Battles, although the firing performance always depends on the specification of the NERF blaster. Lower-capacity blasters are easier to load than higher-capacity ones. It should be, especially considering that these other NERF blasters only have one magazine. As with all the NERF Rival blasters, it fires the spherical Rival rounds, terms high impact rounds by NERF, rather than the more familiar Elite Darts.

Nerf Rival Artemis XVII-3000 Review | Blaster Central Nerf Rival Artemis XVII-3000 Review | Blaster Central

If you are empty and load just one magazine it dry fire the first few rounds as the Ferris wheel will be empty. So if you only have time to load say six rounds, put two into each magazine and you’ll be able to fire six consecutive rounds without dry-firing. They have done this by using a similar design to the Rival Zeus’s inline magazine but merged 3 of them together. The difference is that in the Zeus you can remove the magazine, but it is only 10 rounds. This works really well in confined spaces. You don’t need to aim, just slam fire and the speed and ricochets of the Rival ammo will take out your opponents before they have the chance to move. Sure, you don’t get rapid automatic firing from a springer like this one, but to counter that you don’t have to worry about motor whirr giving away your position. This is the stealthy option. The Artemis is a pump-action blaster that features three integrated magazines that hold ten High-Impact Rounds each, and a front turret system that rotates on the prime. It also has the ability to be slam fired for a higher rate of fire. Like other RIVAL blasters, a safety mechanism is located just next to the trigger.This was only when I was going nuts with slam fire, which is most jams and malfunctions occur but I did not get any actual jams, just this, which is not too bad when you consider the amount of grief I was giving it! Power and Accuracy The fixed magazine is actually really well thought out too. Yes, you cannot swap it out in the way you can with a mag fed blaster, but I rarely found this an issue. Blaster-Time is the shop for all your foam blaster needs! We have the biggest assortment of Foam Blaster related items in Europe. Based in the Netherlands we mainly focus on the European market. Our aim is to make foam blasters, accessories, parts and modding materials easily available.

NERF Rival Artemis XVII-3000 - Blaster-Time NERF Rival Artemis XVII-3000 - Blaster-Time

The Nerf Rival Hades XVIII -6000 is a sleek and stylish blaster with solid construction. The weapon is made of durable plastic and can be easily modified with rails and other attachments that can be attached to the blaster. The others are there for aesthetic effect. Even though the other three barrels have no function, it is interesting to see how the barrels rotate when firing. Firing speed Yes, you heard me right! A 60-round magazine! The internal magazine consists of three different magazines that look like tubes. Each of these magazines holds 20 rounds, for a total of 60 rounds.The loading tube features a sort of a one-way entrance – or easy in, not so easy out entrance. This ensures that if you tip the blaster over you are not going to see 29 (it always happens then) balls rolling off under the couch.

Nerf Rival Artemis XVII-3000 Toys for Kids Ages 14 and Up Nerf Rival Artemis XVII-3000 Toys for Kids Ages 14 and Up

Named after the Goddess of the Hunt, The Artemis has an impressive 30 round capacity, but it does not come with magazines. How will this affect loading and will it make it a no-go for serious game-play? Plus, the speed is still quite high compared to most non-Rival nerf blasters, and you can compete with it quite efficiently. Pros: By making it fixed, the Artemis has managed to fit 30 rounds in the small body. This does make loading a little different, but I will get onto that in the loading and firing section.It has a single tactical rail and a two strap points; one on the rear of the blaster and one built into the blaster's handle. The Nerf Rival Hades XVIII 6000 has just shot up a notch. Doubling the capacity of the Artemis, the Nerf Rival Hades has taken the market by storm, especially since it offers a similar performance to the Artemis. The Artemis sits right in the middle of NERF’s Rival range, which caters for foam-popping veterans in their teens or later. It’s a spring-powered, pump-action blaster with capacity for 30 of the golf-ball-shaped Rival rounds. As with all Rival models, the Artemis is available in a choice of red or blue, with the intention being that your weapon’s colour denotes which side you’re on. It’s quite a nice idea as long as you’re always on the same side – otherwise you’ll need to buy one in each colour, eh? You will need to load each of the three magazine tubes individually. Loading should be easy but may take some time given the size of the blaster and the magazine capacity.

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