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Nintendo Wii Console (Black) with Wii Sports + Wii Sports Resort and Motion Plus Controller (Wii)

£9.9£99Clearance
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Marotta N; Demeco A; Indino A; de Scorpio G; Moggio L; Ammendolia A (June 2020). "Nintendo WiiTMversus Xbox KinectTM for functional locomotion in people with Parkinson's disease: a systematic review and network meta-analysis". Disabil Rehabil. 44 (3): 331–336. doi: 10.1080/09638288.2020.1768301. PMID 32478581. S2CID 219172800. These network meta-analytic findings show that Kinect and Wii show immediate positive effects on functional locomotion in people with PD. Compared with Kinect RCTs, Wii may be considered the best therapy for providing functional recovery in PD. Goldfarb, Andrew (September 13, 2012). "Wii U Price, Release Date Announced". IGN. Archived from the original on July 23, 2018 . Retrieved July 22, 2018.

Xbox 360 Trumps PS3 in Japan". Edge. November 9, 2007. Archived from the original on August 15, 2011 . Retrieved November 27, 2007.Wales, Matt (May 22, 2006). "Reports claim Wii to slap down 16 at launch". Computer and Video Games. Archived from the original on June 15, 2006 . Retrieved May 25, 2006. Martin, Matt (January 24, 2007). "Publishers wary of creating Nintendo titles, says Wii developer". GamesIndustry.biz. Archived from the original on December 11, 2007 . Retrieved January 27, 2007. Anthony, Sebastian (September 13, 2012). "Nintendo confirms Wii U specs and release date, prices it above Xbox 360 and PS3". Extremetech. Extreme Tech. Archived from the original on September 15, 2012 . Retrieved September 13, 2012. Olson, Parmy (April 28, 2006). "Iwata's Nintendo Lampooned For 'Wii' ". Forbes. Archived from the original on June 23, 2013 . Retrieved June 15, 2008.

Shortly after the release of the GameCube, Nintendo began conceptualizing their next console. The company's game designer Shigeru Miyamoto said that, in the early stages, they decided they would not aim to compete on hardware power, and would instead prioritize new gameplay concepts. [23] Miyamoto cited Dance Dance Revolution's unique game controllers as inspiration for developing new input devices. [24] Later in September 24, 2001, Nintendo began working with Gyration Inc., a firm that had developed several patents related to motion detection, to prototype future controllers using their licensed patents. [25] Factfile: The Wii". November 17, 2006. Archived from the original on September 4, 2018 . Retrieved September 3, 2018. Hasegawa, Yozo (2010). Rediscovering Japanese Business Leadership: 15 Japanese Managers and the Companies They're Leading to New Growth. Translated by Atnhony Kimm. Singapore: Wiley (published August 24, 2011). pp.50–51. ISBN 978-0-470-82495-5.

a b Hollensen, Svend (2013). "The Blue Ocean that disappeared–the case of Nintendo Wii". Journal of Business Strategy. 34 (5): 25–35. doi: 10.1108/JBS-02-2013-0012. a b c Fingas, Jon (January 30, 2019). "Nintendo's Wii Shop Channel shuts down today". Engadget. Archived from the original on November 9, 2020 . Retrieved November 9, 2020.

a b Byford, Sam (February 26, 2014). "Nintendo ending DS and Wii online multiplayer in May". The Verge. Archived from the original on November 9, 2020 . Retrieved November 9, 2020. Shigeru Miyamoto (Interviewed) (July 12, 2007). E3 2007: Shigeru Miyamoto video interview. IGN. Archived from the original on August 16, 2007 . Retrieved July 13, 2007. Nintendo style guide" (PDF). Nintendo. Archived (PDF) from the original on October 29, 2013 . Retrieved April 26, 2013. The News Channel was used to look up news on different topics, ranging from national news to sports and entertainment. An Internet connection was needed to use this channel.Iwata Asks: E3 2011 Special Edition". Nintendo. June 2011. p.7. Archived from the original on April 21, 2013 . Retrieved June 9, 2011. Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference. Fletcher, JC (January 30, 2010). "DS sells 125 million worldwide, Wii up to 67 million". Joystiq. Archived from the original on January 30, 2010 . Retrieved August 10, 2018.

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