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Need For Speed: Hot Pursuit (Wii)

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Crossley, Rob (17 January 2013). "Wii U News: Need for Speed Most Wanted Wii U release date set". ComputerAndVideoGames. Archived from the original on 20 January 2013 . Retrieved 21 February 2013. Rush Hour - The same as Eliminator events, except after every 10 seconds, a racer will be eliminated. 100 cars take part in such events. To promote the game in Europe, EA and Need for Speed conducted the 2011 Need for Speed European Spokesmodel Search. This continent wide search was set to discover two women with boundless energy, an outgoing personality and an edgy style fused with a passion for cars and gaming. The winners acted as Need for Speed ambassadors at events throughout 2012, including representing Need for Speed products at high-profile gaming events across Europe and the Team Need for Speed racing team in the prestigious FIA GT3 European Championship and Euro Drift program. Models searches were being conducted in five territories: France, Germany, Norway, Russia and the United Kingdom. Finalists was selected from each territory with the final two winners being announced in November 2011 in conjunction with the release of Need for Speed: The Run. [36] To promote the game in US, Canada and UK, EA announced a competition, giving away one 2012 Porsche Carrera S. All the competitions had to do was enter by logging in with the EA account, or register for free. [37]

EA Q3: Fuse delayed, Medal of Honor "out of rotation" ". VG247. 31 January 2013 . Retrieved 2 May 2022. Floor It In Need For Speed™ Hot Pursuit Remastered On November 6". Electronic Arts . Retrieved 2021-02-15. EA announced on 15 November 2010 the first two Games with Developer, both on the first weekend after the game launched. The event allowed the players to test their newly developed skills against those who had a hand in creating the game. [86] EA announced on 26 November 2010 an Autolog Recommends Contest. It was a two-week-long competition. If the fans beat any of NFSDrew's Need for Speed: Hot Pursuit Autolog recommended times on Xbox or PS3, it gave one of them the chance to win a custom (NTSC) Need for Speed: Hot Pursuit PlayStation 3, which is an extremely rare Collector's Edition. [87] [88] EA also announced two Autolog Photo Contests, the first ended 26 November 2010 and the second 6 January 2011. The players had to take creative photos, then EA with the community announced the best and creative photo, which win a custom Need for Speed: Hot Pursuit PlayStation 3 Limited Collector's Edition. [89] EA announced the Friday Gaming Sessions, which started on 17 January 2011. [90] EA announced the Need for Speed Autolog iPhone app in late November 2010. The app features the Wall, Dreamshots, Autolog Recommendations, SpeedWall and a Play Later button. [91] The app was released on iTunes on 13 December 2010. [92] Trailers [ edit ] The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional city called Tri-City Bay. The player's role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes that feature the actress Maggie Q, the game also featured a damage system where parts could break off after a crash. a b "Edge Magazine - GamesRadar". edge-online.com. Archived from the original on April 1, 2012 . Retrieved June 24, 2015.Sliwinski, Alexander (October 11, 2011). "Adidas and EA team up on 'NFS: The Run'-ning shoe". Joystiq. Archived from the original on January 31, 2015 . Retrieved November 12, 2011. a b "Need for Speed: The Run (Wii)". Metacritic. Archived from the original on March 1, 2017 . Retrieved March 13, 2012.

ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.Known as Need for Speed: Road Challenge in most European countries and Brazil, Need for Speed: Conduite en état de liberté in France, Need for Speed: Brennender Asphalt in Germany, and Over Drivin' IV in Japan. a b Good, Owen S. (5 October 2020). "Need for Speed: Hot Pursuit Remastered launches with cross-play next month". Polygon. Vox Media. Archived from the original on 5 October 2020 . Retrieved 6 October 2020. The cutscenes in the game are live-action videos shot with real actors and set pieces, and CGI effects are added to car exteriors and environments for extra visual flair. The videos are presented in a significantly different style from the Underground series, and this presentation of cut scenes is used again in Carbon and Undercover. Griffiths, Andy (17 November 2011). "Criterion developing another Need For Speed". Gamerzines. Archived from the original on 4 June 2012 . Retrieved 1 June 2012.

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