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FUNKO GAMES The Goonies Board Game - French

£13.495£26.99Clearance
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The game is an adventure game that allows for 2-5 players with the age range of 12+. The play time shown on the box is 50 minutes although it’ll definitely take you longer to play on your first few playthroughs just to be able to learn the gameplay and to allow for set-up time as the map has a different set-up for each adventure/story. Overall, I’d have to say the time to play would roughly be anywhere between 1.5-2 hours depending on the players understanding of the rules. D&D, But Not Really.. The Goonies start each adventure with a basic goal that typically involves finding a specific room or item, but they will have limited information on how to achieve this and not know which direction will lead them to their destination.

There is a pit trap with many nostalgic property based games that look enticing but fall flat once you play. The nostalgia isn’t a pirate’s treasure hoard but just a bunch of counterfeit fifty dollar bills. In other words, it is superficially that property but once the gameplay is examined it could be any other game. The Goonies Never Say Die is not that. The treasure is in the details and you should explore those unknown tunnels with kids to discover it. Each Goonie has their own abilities specific to their character which helps them in different ways and there are enough Goonies included in the game that allow for the players to mix up who they play each time to make the game feel new and different each time (if they want to swap that is). The GM controls a set of enemies as well as a boss character, and these enemies are different for each of the adventures provided. The enemies are spawned and drawn by certain actions that happen during the game and are usually quite easy for the players to defeat, but the bosses are the real difficulty and main threat to the Goonies. These characters come with their own skills/abilities and come with more health too thus making them extremely difficult to deal with. Final Thoughts Adventure Action. These are used to remove Rubble tokens, Trapped Tokens, or activate Adventure specific actions.Data uses an Adventure Action to activate an Invention. Photo by Elizabeth MacAndrew. I know it feels like a lot of steps, but between the diagram and the clear step description is goes pretty fast after all the Tokens have initially been punched out and sorted, and I honestly believe the next time I play I can leave a lot of Tokens in the box and just pull out what I need as needed which will cut down a lot of setup time. My kids are ten and seven, and I admit i might be able to let A set up since he’s ten, but W probably could not do it on his own. GameplayEach Goonies Player selects a Goonie Figure and the matching Goonie Placard. Mouth and Data have additional Cards and Data also gets a Token. if there is only 1 Goonie Player, they select two Goonies to play as. Flooded Token: Foes are not impacted by Flooded rooms, but any Goonie in a Flooded Room must spend 2 Wish Tokens instead of 1 for Upgrades and Teamwork.

Includes eight beautifully sculpted miniatures of Mikey, Mouth, Chunk, Data, Sloth, the Giant Octopus, the Fratellis, and even One-Eyed Willie himself Teenager Cards: A Goonie can flip a face-up Teenager Card down to gain an extra Die as described by the Teenager Card. A Teenager Card brings another Die to a roll. Photo by Elizabeth MacAndrew. When I realized it was essentially an “RPG in a Box” I had conflicting thoughts. The veteran RPG player voice said, “That’s it? You don’t even level up your character.” But, at the same time that little 80’s kid voice said “Yeah, but what did you expect it to be? It was fun!” Prospero Hall games are known for quality production value and game design that captures the spirit of the story. Funko Games delivers that once again in this game. The game plays a lot like how D&D plays in terms of having a GM (Games master) and having a bunch of stories and adventures that the rest of the players travers through in the aim to defeat a final boss or get to a specific goal. The main difference though would be the fact that this game is a lot more structured out for you already and there is a limited amount of things that both the players and the GM can do. Now this may put some people off if you’re more of a die-hard adventure board gamer and can’t deal with the limitations of such a game, but to the others who don’t mind this at all, this is a great introduction to adventure games and D&D as a genre. There’s loads of player interaction throughout making it fun and different with each group of players, and with each adventure/level of the game there is a story to follow alongside it making players fully immersed into the world of the Goonies and thus make their decisions within the game seem more dire and important.

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Overall, well done, and well put together. Any fan of the movie should be excited by all of the little details for the pieces. How to Play The Goonies: Never Say Die Goal This is the optimal scenario – a family playing an RPG-style game based around a movie that is a family favorite. The parents get to enjoy a classic story from their childhood and the kids get to enjoy it through play and excitement. Gain a GM Token. The GM can use tokens to upgrade dice, draw or play additional GM cards, defend, or perform an “End is Nigh” roll. Setup the Starting Room and only the Starting Room (it will be the room with the Start Token). Place any Tokens that go in the room and Passages going from the Room. An Unexplored Token goes in each connected by a passage room. The movie on my screen was 1985’s The Goonies, one of the many relics from my childhood now being reborn to rake in bundles of nostalgia-fueled cash. This latest form of rebirth is in the new game The Goonies: Never Say Die and from the moment I looked at the cover I was hopeful that playing it would make me feel the same way watching the movie once did.

Stunned Token: Foes and Goonies may be Stunned. A Stunned Token is placed next to them. Stunned Goonie cannot use Cards, Special Abilities, or give Teamwork. If a Goonie is Stunned during their Turn, that Turn ends immediately. If a Goonie or Foe starts their Turn or Activation Stunned, they skip both their Actions to remove the Stunned Token. A Goonie can use Item Cards, Treasure Cards, and Special Abilities in the same Turn their Stunned Token was removed as long as they don’t require Actions to use. It also allows the game to stay streamlined and light on rules while still creating the moments of wonder that the movie is most remembered for. It’s not a perfect game—not by a longshot—and many gamers might find it too simplistic or, considering it’s one versus all, not tactical enough.

“Hey You Guys!”

Treasure Actions are actions listed on treasure cards. Follow the directions on the card and discard it. Adventure Actions Play Cards: The GM can play 1 GM Card for free, but others cost a GM Token each. The same GM Card may not be played twice in the same GM Round. Used GM Cards are Discarded. Wandering Foe Cards can be used for the GM to place one of the Wandering Foes set by the Adventure in any Explored Room without a Goonie. During a Goonie turn, a GM may play a GM Card for the React Effects. These GM Cards are Discarded after use. They can be used whenever conditions are relevant and multiple GM Cards of the same type can be played at once. For an End is Nigh Card, the condition must be met of a GM Token spent. The GM takes 3d6, Upgrades if desired, and rolls. If the result is 2 or more successes, a Sand Token moves to the bottom half on the Hourglass Tile. Special Ability: Use a Special Ability as indicated on a Placard. Data’s Special Ability is his Inventions. Photo by Elizabeth MacAndrew.

When a Goonie enters an unexplored room, the GM will setup the room, adding whatever tokens and foes are shown in the guide. Search The stories are great and keep the players immersed in the Goonies world and into their chosen characters. The certain events and actions that can happen during the game are written out simply as instructions for the players, but the GM always has the choice to act out and make a story out of them if they wish to make it more immersive and “D&D-like”. This is however fully optional depending on how each group of players wish to play through the game.

Setup

So, crank up some Cyndi Lauper, rip open a Baby Ruth, and let’s gather around the game table for The Goonies: Never Say Die, designed by the team at Prospero Hall. Gameplay Overview: Search a pirate stash or bone pile in the room by rolling search dice. Goonies receive one item card no matter the outcome of the challenge, but draw a treasure card if they succeed. Mikey is successful in searching the Pirate Stash Bone dice faces are success,

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