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Big Potato Muffin Time: A Very Random Card Game | Includes Expansion Packs

£9.9£99Clearance
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The Card "Really Far Away" used to be an action card saying "You are immune to all trap cards until your next turn". I will add, although it is anarchic fun, tactics do come into play. These have to be coupled with a reactive strategy that changes with the game. You also have to read cards carefully as their full usefulness may not be apparent unless you interpret them correctly. To this end, the rules state that if something isn’t covered in the rules, players should ‘argue about it until a majority of players agree on an outcome, try not to resort to violence.’ Which gives a good account of the vibe of Muffin Time. Trap cards can be used to make other players discard cards due to an action they do. Some trap cards have alternate versions of each other, so it can be good or bad. Mini-Game) If you can correctly guess the exact number of action cards in another player's hand, steal all of them.

For those that need more of an introduction, you are obviously not one of the 11million viewers of the asdfmovie complete collection on YouTube. All 12 episodes can be viewed in under 23 minutes, so you haven’t got much of an excuse not to watch TomSka’s creation. It is an unpredictable game. While you may attempt strategy, the chaotic gameplay will shake up your plans like someone trying to get the dregs out of a glass ketchup bottle. I wouldn’t be surprised if one of the cards left you with a lap full of tomato ketchup – it really is that offbeat! The player with the most cards in their hand by your next turn wins. (If any players are tied, try again.) Like in the Muffin Time core game and Pie Flavour expansion, Action cards are plentiful and diverse. Actions orient around manipulating the numbers of cards people have and result in multitudes of gaining and losing. Or, they are just evil and punish a single individual. Whichever flavour you're playing, you're going to upset someone. What's more, this expansion references the ASDF elements that weren't mentioned in the previous two components of Muffin Time. Not to say that this covers every base, but it will undeniably get you singing again!Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame.

I will add, although it is anarchic fun, tactics do come into play. These have to be coupled with a reactive strategy that changes with the game. You also have to read cards carefully as their usefulness may not be apparent unless you interpret them correctly. To this end the rules state that if something isn’t covered in the rules, players should ‘argue about it until a majority of players agree on an outcome, try not to resort to violence’. Which gives a good account of the vibe of Muffin Time. Mini-Game) All players aim finger guns at each other. The most targeted player(s) discard(s) 3 cards. So, if you’re looking for a hilarious and unpredictable game, I hear Cards Against Humanity is pretty fun! But since you probably own that already, maybe give Muffin Time a chance. Muffin Time offers a confident and fun alternative to chaotic party card games, like Exploding Kittens and Fluxx. It’s the kind of game that everyone needs at least one of in their collection and Muffin Time might just be the best.

Gameplay

The recommended age is 13+ and unquestionably this is mostly down to the themes of some of the cards rather than a reflection of the complexity of the game. There needs to be comprehension and interpretation of the cards too. If you don’t mind your children seeing the odd emoticon stabbing on a card, 10+ would be my recommendation. I hasten to add, the violence is akin to the sort of thing you would see in the Itchy & Scratchy show on the Simpsons. As it is in line outline it feels watered down. I really don’t think this game will encourage young people to start blowing up turtles! asdfmovie, created by Thomas ‘TomSka’ Ridgewell, has been making people giggle and guffaw for over a decade and now that high-energy randomness has escaped the small screen and invaded your game night. I will add, although it is anarchic fun, tactics do come into play. These have to be coupled with a reactive strategy that changes with the game. You also have to read cards carefully as their full usefulness may not be apparent unless you interpret them correctly. To this end, the rules state that if something isn’t covered in the rules, players should ‘argue about it until a majority of players agree on an outcome, try not to resort to violence.' Which gives a good account of the vibe of Muffin Time. This erratic game time won’t appeal to everyone. So some people might want to set a timer and agree that if no one wins before it goes off, the player closest to ten cards wins. Components Mini-Game) Tell another player 1 truth and 1 lie. If they cannot tell which is which, they discard 3 cards.

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