276°
Posted 20 hours ago

TeeTurtle | Happy Little Dinosaurs Base Game | Board Game | Ages 8+ | 2 to 4 Players | 30 to 60 Minutes Playing Time

£9.995£19.99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

If players don’t have any usable point cards, they must discard any remaining cards and draw five new ones. Points cards should be played face down and all revealed simultaneously. The player who played the highest-scoring card will win the round and collect equal points. A player is eliminated when they either collect four Disaster cards of the same type or two Disaster cards of two different types. Happy Little Dinosaurs FAQ In each round, scoring occurs after all players reveal their cards. The player with the highest score in the round collects points equal to their score and should move their Dinosaur meeple along the Escape Route on their player board accordingly. The player with the lowest score adds the face-up Disaster card to their Disaster Area. If a player adds a Disaster card to their Disaster Area, they may discard a card from their hand. A player’s base score equals the point value of the face-up Point card in front of them, but that score can go up or down based on bonuses from Dinosaur Traits, Point card effects, and Instant card effects (which will be explained in the subsequent sections). These traits will give you advantages or disadvantages when facing certain types of Disaster cards. The advantages and disadvantages of your Dinosaur Traits are added to or subtracted from your Point card’s value each round. For example, if you are playing as Nervous Rex, you will add 1 point to your score each round when facing a Predatory Disaster card and subtract 1 point from your score each round when facing an Emotional Disaster card.

If you have 5 Instant cards in your hand and no Point cards, discard your hand and draw 5 new cards. You can see how your dinosaur traits help you by looking on your game board. Yet, some traits may have negative effects too, which can also reduce your score! So, make sure you remember to factor these into things when you play a card. If two or more players tie for the highest score, all of the tied players earn points for the round. They will move their dinosaur meeple forward a number of spaces equal to their points. If scores are inverted in a round, only the player(s) with the highest and lowest scores are affected.

These disaster cards are so fun to read. Here are my favourites!

Well, we all know what happened to the dinosaurs, don’t we? Every time you lose a round, you’ll collect a disaster card. These come in three colors: red, blue, and green. If you collect three cards of the same color, you are eliminated from the game. If multiple players tie for the highest score in a round, each of those players collects points equal to their score in the round and moves their Dinosaur meeple forward on their Escape Route. After all cards are played and applied in a round, two or more players may have the same number of points.

Some cards have the effect of inverting the points from the round. Basically the player(s) that had the lowest points, swap their points with the player(s) that had the most points. For example the highest score was eight and the lowest was four. If there was an inversion of scores, the player who had eight points now has four points and vice versa. One of the players has played a Score Inversion card. The players reverse the value of the highest and lowest cards. The player who played the nine card, now only has four points. The player who played the four card now has nine points.There are also special meteorite disaster cards that act as every color. Think of them as the evil version of wild cards in Uno. So, if you have two blue disaster cards and then get a meteorite, you are out of the game.

Should you receive a Disaster card in a round, you can choose to play the Disaster Redirect card. Instead of receiving the Disaster card, you will give it to another player. Score Booster The Dinosaur world is full of disasters, just like real life! There are three main types of Disaster cards in addition to Meteor cards (which are extra disastrous). Each type of Disaster card is denoted by a color and a symbol: The Dino Grabber card lets you look at another player’s hand. You can choose one card from their hand to add to your own hand. You may play the card you take this round if it is an Instant card. Fire Spray While Disaster cards are mostly bad, at the end of each round you get to move your dinosaur meeple forward one space for each Disaster card in your Disaster Area. Winning Happy Little Dinosaurs To calculate your score in a round, make sure to account for the Disaster cards in your Disaster Area, Dinosaur Traits, Point card effects, and Instant card effects.In Happy Little Dinosaurs, the first person to reach 50 points, or be the last Dinosaur standing, wins the game! During each round, you’ll flip a Disaster card featuring a Natural, Predatory, or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster. Should an Instant card say “Play this card if you would add a Disaster card to your Disaster Area this round”, you can only play the card after scoring is complete. You can play the card if you would have to take the Disaster card due to your score during the round, or due to another player passing the Disaster card to you. If you would have to take a Disaster card this round, you can choose to play this card to give the Disaster card to another player. Disaster Insurance

During scoring you can play a Score Sapper card. You will choose a player. The chosen player reduces their score by two. You may choose yourself. Disaster Cards in Happy Little Dinosaurs When you play the Delicious Smoothie card you may look through your hand for a Point card that has an effect on it. You can choose to discard the card and add its point value to your current score. Dino Grabber If an Instant card states “Play this card if you would add a Disaster card to your Disaster Area this round,” you may play that card if you have the lowest score after scoring is complete to avoid adding a Disaster card to your Disaster Area (or if another player sends a Disaster card your way).

Search Bar

In general, if a player crosses the 50 point finish line during the same part of the turn as another player, they are tied for winning and they don’t have to die alone. Happy Little Dinosaurs has three different types of Disaster cards: natural, predatory, and emotional. Each type of Disaster card has its own symbol and color. To end the round each player moves their dinosaur meeple forward one space for each Disaster card they have in their Disaster Area. This player has one Disaster card on their board. Therefore at the end of the round they will move their piece forward one space.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment