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Dungeons & Dragons Core Rulebook Gift Set (English Version), 13+ years (Dungeons & Dragons)

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Smith, Rich (January 17, 2023). "A Big Change Could Be Coming for Hasbro: Should Investors Worry?". The Motley Fool . Retrieved January 17, 2023. Encounters are to adventures what adventures are to campaigns" (Cook, Williams, Tweet; Dungeon Master's Guide v3.5., p. 129) The various editions of Dungeons & Dragons have won many Origins Awards, including All Time Best Roleplaying Rules of 1977, Best Roleplaying Rules of 1989, Best Roleplaying Game of 2000 and Best Role Playing Game and Best Role Playing Supplement of 2014 for the flagship editions of the game. [187] Both Dungeons & Dragons and Advanced Dungeons & Dragons are Origins Hall of Fame Games inductees as they were deemed sufficiently distinct to merit separate inclusion on different occasions. [188] [189] The independent Games magazine placed Dungeons & Dragons on their Games 100 list from 1980 through 1983, then entered the game into the magazine's Hall of Fame in 1984. [190] [191] Games magazine included Dungeons & Dragons in their "Top 100 Games of 1980", saying "The more players, the merrier." [192] Advanced Dungeons & Dragons was ranked 2nd in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time. [193] Dungeons & Dragons was inducted into the National Toy Hall of Fame in 2016 and into the Science Fiction and Fantasy Hall of Fame in 2017. [194] [195] Legacy and influence [ edit ] Bohn, Dieter (August 18, 2014). "Slaying the demons of 'Dungeons & Dragons' ". The Verge . Retrieved August 19, 2020.

Adams, Aubrey S. (2013). "Needs Met Through Role-Playing Games: A Fantasy Theme Analysis of Dungeons & Dragons". Kaleidoscope: A Graduate Journal of Qualitative Communication Research. 12. Frankly, the difference in sales between Wizards and all other producers of roleplaying games is so staggering that even saying there is an 'RPG industry' at all may be generous." Cook, Monte. "The Open Game License as I See It – Part II". Archived from the original on March 28, 2006 . Retrieved May 28, 2019. D&D departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as referee and storyteller for the game, while maintaining the setting in which the adventures occur, and playing the role of the inhabitants of the game world, known as non-player characters (NPCs). The characters form a party and they interact with the setting's inhabitants and each other. Together they solve problems, engage in battles, explore, and gather treasure and knowledge. In the process, player characters earn experience points (XP) to level up, and become increasingly powerful over a series of separate gaming sessions. [3] [7] [11] Players choose a class when they create their character, which gives them special perks and abilities every few levels.

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An oubliette (same origin as the French oublier, meaning "to forget" [2]) is a basement room which is accessible only from a hatch or hole (an angstloch) in a high ceiling. Advanced Dungeons & Dragons 2nd Edition was published in 1989, [73] again as three core rulebooks; the primary designer was David "Zeb" Cook. The Monster Manual was replaced by the Monstrous Compendium, a loose-leaf binder that was subsequently replaced by the hardcover Monstrous Manual in 1993. In 1995, the core rulebooks were slightly revised, although still referred to by TSR as the 2nd Edition, [93] and a series of Player's Option manuals were released as optional rulebooks. [73] Players use character sheets, which are a compilation of stats that represent all the things that their adventurers can do to interact with their environment. This can include things such as:

In 2020, Wizards of the Coast announced that Dungeons & Dragons had its 6th annual year of growth in 2019 with a "300 percent increase in sales of their introductory box sets, as well as a 65% increase on sales in Europe, a rate which has more than quadrupled since 2014". [122] In terms of player demographics in 2019, 39% of identified as female and 61% identified as male. 40% of players are considered Gen Z (24 years old or younger), 34% of players are in the age range of 25–34 and 26% of players are aged 35+. [122] In January 2021, the Los Angeles Times reported that according to Liz Schuh, head of publishing and licensing for Dungeons & Dragons, "revenue was up 35% in 2020 compared with 2019, the seventh consecutive year of growth," and in 2020, during the COVID-19 pandemic, "virtual play rose 86% [...] aided by online platforms such as Roll20 and Fantasy Grounds". [123] Sarah Parvini, for the Los Angeles Times, wrote, "players and scholars attribute the game's resurgent popularity not only to the longueurs of the pandemic, but also to its reemergence in pop culture—on the Netflix series Stranger Things, whose main characters play D&D in a basement; on the sitcom The Big Bang Theory; or via the host of celebrities who display their love for the game online". [123] a b c Slavicsek, Bill; Baker, Richard W. (2005). Dungeons and Dragons for Dummies. Hoboken, N.J.: Wiley. pp.268, 293, 363. ISBN 0-7645-8459-6. OCLC 57574631. Dungeons and Dragons: Wrath of the Dragon God (2005)". Box Office Mojo . Retrieved August 16, 2018. With the launch of Dungeons & Dragons's 3rd Edition, Wizards of the Coast made the d20 System available under the Open Game License (OGL) and d20 System trademark license. Under these licenses, authors were free to use the d20 System when writing games and game supplements. [147] The OGL has allowed a wide range of unofficial commercial derivative work based on the mechanics of Dungeons and Dragons to be produced since 2000; [148] it is credited with increasing the market share of d20 products [149] and leading to a "boom in the RPG industry in the early 2000s". [150] Carroll, Shiloh (Fall 2009). "The Heart of the Labyrinth: Reading Jim Henson's Labyrinth as a Modern Dream Vision". Mythlore. 28 (1–2): 109. ISSN 0146-9339.a b Codega, Linda (January 14, 2023). "Cancelled D&D Beyond Subscriptions Forced Hasbro's Hand". Gizmodo . Retrieved January 17, 2023. Glasheen, Henry (February 26, 2015). "D&D Fifth Edition: Dungeon Master's Guide Review". SLUG Magazine . Retrieved April 26, 2020. As the game is played, each PC changes over time and generally increases in capability. Characters gain (or sometimes lose) experience, skills [45] and wealth, and may even alter their alignment [46] or gain additional character classes. [47] The key way characters progress is by earning experience points (XP), which happens when they defeat an enemy or accomplish a difficult task. [48] Acquiring enough XP allows a PC to advance a level, which grants the character improved class features, abilities and skills. [49] XP can be lost in some circumstances, such as encounters with creatures that drain life energy, or by use of certain magical powers that come with an XP cost. [50]

From classic board games to role-playing, take your game to the table". The Buffalo News. February 13, 2020 . Retrieved February 25, 2020. Witwer, Michael; Newman, Kyle; Witwer, Sam (2018). Dungeons & Dragons Art & Arcana: A Visual History. Ten Speed Press. ISBN 9780399580949. Murray, Sean (November 10, 2022). "Dungeons & Dragons To Require Cultural Consultants For Every Release Following Spelljammer Hadozee Controversy". TheGamer . Retrieved November 11, 2022. O'Connor, John J. (December 28, 1982). "TV: 'Mazes and Monsters,' Fantasy". The New York Times . Retrieved June 24, 2020.

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Origins Award Winners (1996)". Academy of Adventure Gaming Arts & Design. Archived from the original on December 21, 2007 . Retrieved November 2, 2007. The word dungeon comes from French donjon (also spelled dongeon), which means " keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as donjon. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliette". [ citation needed] Though it is uncertain, both dungeon and donjon are thought to derive from the Middle Latin word dominus, meaning "lord" or "master". [1]

a b c Heller, Emily (May 26, 2018). "A beginner's guide to playing Dungeons and Dragons". Polygon . Retrieved February 25, 2020. Hall, Charlie (November 10, 2022). "D&D will use cultural consultants to prevent racist content in all of its books". Polygon . Retrieved November 11, 2022. D&D: The 'What does that stand for?' list". Geek Native. February 18, 2019 . Retrieved February 25, 2020.

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Bethke, Erik (2003). Game development and production. Wordware Publishing, Inc. p.12. ISBN 1-55622-951-8. {{ cite book}}: |work= ignored ( help) Favis, Elise (December 12, 2019). "Dungeons & Dragons has a long history in video games. Dark Alliance wants to take that further". The Washington Post. Archived from the original on January 4, 2020 . Retrieved February 25, 2020. Carbonell, Curtis D. (2019). "Chapter 3: Dungeons and Dragons Multiverse". Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic. Liverpool: Oxford University Press. pp.80–108. ISBN 978-1-78962-468-7. OCLC 1129971339. Curtis D. Carbonell, in the 2019 book Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic, wrote: "Negative association with earlier niche 'nerd' culture have reversed. 5e has become inclusive in its reach of players, after years of focusing on a white, male demographic. [...] At its simplest, the game system now encourages different types of persons to form a party not just to combat evil [...] but to engage in any number of adventure scenarios". [184] :82–83 Christian Hoffer, for ComicBook.com in 2022, highlighted the continuing fan debate on Dungeons & Dragons and Pathfinder's current editions which centers on Dungeons & Dragons 5th Edition's market dominance. Hoffer wrote, "the reality is that Dungeons & Dragons Fifth Edition is likely the most popular tabletop roleplaying game ever made, even more so than previous editions of the games. 5E has brought millions of new players to tabletop roleplaying games. Many of those newer players have never heard of other roleplaying games, even popular ones like Vampire: The Masquerade or Cyberpunk or Pathfinder. [...] Many content creators and publishers see 5E as their main path to survival and relevance even if it's not their preferred gaming system". [185] Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. New York: Scribner. p.201. ISBN 978-1-4516-4050-2. OCLC 800031925.

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