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Posted 20 hours ago

Necromunda : Gang Delaque

£9.9£99Clearance
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Munitioneer (Savant): Delaque use some really good weapons with some really bad ammo rolls, so Munitioneer is perfect if you’ve chosen to walk that line. As with the similar sets we’ve seen for other factions, Combat Patrol: Adepta Sororitas is an excellent option for both new and existing collections alike. With 26 miniatures, including a Canoness , Rhino , Penitent Engine , three Arco-flagellants , four Sisters Repentia, a Repentia Superior, five Seraphim , and 10 Battle Sisters , you’ll have plenty of units to start or boost your force.

Hand Flamer [Master of Shadow, Phantom, Ghost, Shadow]: In a gang where anyone can have Infiltrate, template weapons get exponentially better. However, the Web Pistol is only 5 credits more and bypasses wounds. The hand flamer isn’t bad, but it’s not top tier. Rating: B Excellent Champions: Phantoms and Nacht-Ghuls are standout fighters. Phantoms have access to great gear and very good skills, and Nacht-Ghuls are among the best melee fighters in the game.Just like every other House gang, Delaque have access to the “standard” set of brutes and hangers-on. But they do have Delaque-only and brand new options, so that’s what we’ll focus on here! Piscean Spektor (House Brute, 205-235 credits) Flamer [Master of Shadow, Phantom, Specialist Ghost]: Unfortunately for the flamer, Delaque get Web Guns for 25 credits less, and Web Guns are a whole lot better. There’s really no reason at all to take a flamer in this gang. Avoid. Rating: D-

The next section of the review would typically feature a chronicle of my attempt to understand and execute the rules of the game. However, with the way the chips have fallen for this review, I was unable to get the game played and get the review out in time. I will hopefully be able to update the article later with an account of how learning the game went for me, or I may even do it as a separate article.Recommended equipment: Web gauntlet, mesh armor + armored undersuit, plasma pistol or gun, melta gun. The denizens of House Delaque are up to something. They’ve been patiently waiting in the shadows as the other Clan Houses received their updates – waiting, preparing, gathering information, and training their psychic pet wyrms. Few Long-Range Options: Effective long-range shooting in this gang includes plasma guns, long rifles, and…that’s it. You’ll have to get up close and personal with a Delaque gang and… It’s hard to argue with a price that nets such a substantial saving and gives you – in this writer’s opinion – a collection of some of the best-looking sci-fi miniatures and scenery that Games Workshop produce. Given the depth of a game like Necromunda, this set could keep you busy for a very long time painting and gaming.

While Delaque have lost access to the Shooting skill table, there is still some decent long range firepower to be found. An infiltrating Long Rifle champ is nothing to sniff at (especially when they get Overwatch), and the new Faceless skill is pretty choice for keeping your Plasma Phantom safe until they activate. Add a couple of Ghosts with humble autoguns for squeezing off a few rounds at distance. Meanwhile the Master of Shadow advances under the cover of Smoke with his Shadow friends and one particularly nasty Ghost with a Web Gun. It’s a crappier settlement, but only for Goliaths. Not the worst, but certainly nowhere near the best.Special: Whilst it controls this Territory, the gang may infiltrate up to three fighters onto the battlefield ahead of any battle. Infiltrating fighters must be part of the crew for a battle, but instead of being set up on the battlefield, they are placed to one side. At the end of the first round, the controlling player nominates any spot on the ground surface of the battlefield and sets up each infiltrating fighter within 2’’ of that spot. Weak Basic Weapons: Don’t look to Delaque gangers to do much more than occasionally pin their enemies. Leaders, champs, and brutes do the heavy lifting in this gang. Spatial Psychosis (Simple): 12” range. Choose a standing enemy who is not Engaged. The fighter immediately becomes pinned. The go-to power to shut down enemy melee fighters. The excellent range and unopposed nature of the power add to its utility. You don’t even need a line of sight! Excellent! A Perfect Void (Basic), continuous effect: 10” range. While maintained, the fighter counts as being in full cover to any enemies within range. 10” isn’t a ton of range, and generally well within short range of any ranged weapons the enemy might have, potentially negating this effect. Other: Some grenades, including one being thrown, and pistol holsters that can be used for any pistol.

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