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Tales of Eternia (PSP)

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Reid Hershel ( リッド・ハーシェル , Riddo Haasheru ?, "Rid Hershel") - Reid is the red-haired protagonist of Tales of Eternia who wields a wide variety of melee weaponry, including swords, axes, and halberds. Reid and Farah have known each other since childhood, growing up in the same small village, Rasheans, and have become close. He is mostly known as a lazy hunter who only wants to relax in life. DeJap's translation but with an English voice acting dub for most characters. The VAing isn't quite the best, but it's better than Japanese, I suppose? (This version of the patch works on clean ROMs - no digging up interleaved variants necessary.) Market-Based Title: Justified due to brand recognition reasons, but things got confusing when Tales of Destiny got a direct sequel. Tales of Eternia's visuals are also exemplary, having been beautified even further in the shrink from 2000's CRT to 2006's LCD. The framerate in the 3D map is vastly improved over the PSOne original. Indeed, the game tightens up much of its older twin's scruffiness: almost all trace of loading times is eliminated and, in doing so, Namco vindicate the PSP and cast an iron challenge to lazier rival developers. Reid appears in the third installment as a playable character. Various arte animations have been modified for Reid's use to show the style that he uses in Tales of Eternia, resulting in uniquely animated versions of Majinken Souga and Shinkuuretsuzan. As in the previous Radiant Mythology games, the sword Reid chooses to use throughout the entire game is the "Last Fencer".

Winkler, Chris (February 6, 2006). "Tales of Eternia Online Release Details Announced". RPGFan . Retrieved July 14, 2017. In the same sense, Arche the Squishy Wizard shows up in one of the spell animations to blast your enemies with meteors. There's also a way to temporarily turn either one of your mages into her Unexpected SHMUP Level incarnation from PS1 version of Tales of Phantasia, allowing them to fly around the screen and shoot the enemies with spells. a b c d e Shoemaker, Brad (September 14, 2001). "Tales of Destiny II Review". GameSpot . Retrieved February 20, 2016. What port you should play: While the SNES version is a classic, many prefer the PSX version's enhancements. Phantasia X is definitely the best version, but not available in English (AbsoluteZero had a translation in progress, but disbanded recently). Just stay away from the GBA version.La Résistance: Shileska, a group of Celestian rebels. Unlike Inferians' obedience to their king, not all Celestians are content with their regime. And said regime turns out to actually be led by someone different than everyone thought and that the original ruler was dead. What translation you should play: Use both guides! Or at least the Google Translate one - it's still pretty good overall. Bizarre Alien Biology: While Celestians are more similar to a Human Subspecies than an actual alien, there're already signs of divergent evolution. For example, they have an organ called Elara on their foreheads that has empathic powers.

The game, set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. Tales of Eternia was mostly well-received during its initial release, and sold approximately 873,000 copies worldwide. It would later inspire a 13-episode anime produced by Xebec loosely based on the game's plot. Medieval Stasis: Inferia, which incidentally had been cut off from the more technologically advanced Celestia for centuries until Meredy travels from the latter to the former. What translation you should play: No differences. There is a PS2 undub, but it's only available in prepatched form. The English cast is fantastic, though. Keele Zeibel ( キール・ツァイベル , Kiiru Tsaiberu ?, "Keel Zeibel") - Keele is a scholarly researcher who spends his time at Mintche University, investigating Craymels and their applications. Keele has the ability to cast offensive magic and summon based on what Greater Craymels are assigned to him. Keele fights with staves and maces, but his physical status is unimpressive, and it is often because of him that the party has to take pauses in their journey. The Google Translate app is your best friend. It has a feature called "camera translation" and is able to scan your TV screen for Japanese and will gladly convert it into English for you.The group is now free to travel between the two planets via the Orbus Barrier using the Van Eltia. The group recruits the Greater Craymel Rem at Regulus Knoll in preparation for the final confrontation at Shizel's Castle. Both Shizel and Nereid are defeated by Reid, who uses his Aurora Arte to counter that of Shizel. However, the Grand Fall continues on unabated despite the banishment of Nereid. Reid's group is forced destroy the Seyfert Ring, which forcefully connects Inferia and Celestia, using the combined power of the two Aurora Artes; this action stops the Grand Fall, but the two worlds drift apart and the party is split. Despite the separation, Chat's modified Van Eltia can fly from Inferia to Celestia, reuniting Reid with his allies. It's the enjoyment of watching a beautiful or harrowing story uncurl, and in doing so being compelled to trace the lines that link the drama. It's the perfectly pitched narrative arc that prevents you from wishing that the demi-God currently threatening the world would just call Ragnarok and bring the whole sorry universe to stuttering crash already. a b c Winkler, Chris (January 14, 2007). "Tales of Eternia Online Comes to an End This Spring". RPGFan. Archived from the original on April 1, 2016 . Retrieved July 14, 2017. The Computer Is a Cheating Bastard: Every mini-game. Especially Craymel Ball. Dear god Craymel Ball...

Disc-One Nuke: You can technically get the Eternal Blade starting from about 1/3 into disc one, with emphasis on the word "technically" since doing so that early would require an excessive amount of Level Grinding. Now the privilege of English-language play has been extended outside of the shady PSP underworld thanks to Ubisoft's decision to officially bringing the game out for Europe (before even America), allowing ethically robust gamers to skip and role-play guilt free though it's pixel perfect 2D primary coloured brilliance. Meredy and Galenos went into hiding for years at Imen, and Meredy studied the concepts of magic and Craymel energies so that she can obtain the strength to face her own father in battle one day. Her resolve to defeat Balir surpassed all other motivations, and she excelled in the use of magic based on Celestia's Craymels, which was rapidly becoming a lost art largely due to technological advances in weaponry. Soon, however, Galenos discovered that the balance of Craymels is changing, and a mass of dark matter started to accumulate within the Orbus Barrier. He developed the theory of the Grand Fall, believing that Balir must have gained the ability to use the Dark Aurora to damage the equilibrium between Celestia and Inferia and cause the two worlds to be pulled closer to each other, eventually leading to an unsurvivable collision. Nachfolgend sind sämtliche Original-Titel der Tales of-Reihe zu finden. Original-Titel sind solche, die eine eigenständige Geschichte erzählen und neue Figuren einführen, ohne ein Crossover-Titel (siehe unten) zu sein. Die meisten Titel, die früher als Hauptreihe galten, fallen unter diese Kategorie. Moderators, if there's any parts you'd like me to change (for whatever reason), I will do so. Once this guide reaches sufficient quality, I would hope it could land a spot on the sidebar/wiki.At the technologically advanced city of Tinnsia, Reid meets with Ayla and Max, the leader of the Shileska liberation army; Max joins them in their journey. After finding the Greater Craymel Volt trapped in a machine at the Ruins of Volt, the group frees him and receives his power. Using the Craymel Cannon combined with the support of Shileska, the group manages to break through the fleet loyal to Balir. Infiltration of Balir Castle leads to Shizel, the ex-Queen who is ruling in place of Balir; Reid’s group is forced to retreat due to the powerful Dark Aurora arte of Shizel. After improving the Van Eltia and enlisting the help of Greater Craymel Shadow, Reid is given the Divine Aurora arte by Seyfert, the god who created Eternia. Seyfert wishes to preserve his creation, while Nereid desires the destruction of both planets; only Reid's Divine Aurora Arte can defeat the Dark Aurora Arte given to Shizel by Nereid.

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