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Games Workshop 99120102063" Thousand Sons Rubric Marines, Black One Size

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But soon, the Legion's joy at their psychic gifts turned to revulsion and horror as a wave of ghastly, degenerative mutations began to affect large portions of the battle-brothers of the XV Legion. These mutagenic changes began to be called the "Flesh-Change" by the Legionaries, and were much feared, as the spiral of degenerative mutation ultimately reduced a proud Thousand Sons Astartes into a mindless mutant abomination that would later be recognised by the Imperium as a gibbering Chaos Spawn. The Rubric of Ahriman (Unknown Date.M31) - Ahriman and his cabal weave a great spell in an attempt to rid the Thousand Sons Legion of their harrowing mutations. When unleashed, this Rubric of Ahriman reduces the vast majority of the Thousand Sons to dust, and entombs what remains of their spirits within Warp-infused armour. Discovering what his most trusted son has wrought upon the Legion, Magnus becomes enraged, but Tzeentch intervenes and Magnus spares Ahriman's life, instead casting him out as an exile.

Crystallised Night (999.M41) - An endless psychic scream lures Vasellisk the Shrouded, Sorcerer warlord of the Night Lords, to the obsidian mines on Xanthematos. As his warband sets about butchering the Imperial work crews, the terror of those slain continues to linger in the form of disembodied Warp-gheists. The sight of spectral figures crowding the mines and howling with fear blinds Vasellisk to the true sorcery at play, for the planet has been hex-bound by Hasophet and his Mind-Eaters. As Vasellisk revels in the resonant terror, the Mind-Eaters seal the mines with the Night Lords inside. In the final twist of Hasophet's curse, the spirits of the dead burst into Warpfire, filling the subterranean tunnels with screaming flame. By the time the mines are reopened, every last Night Lord has been reduced to ash -- all except for Vasellisk the Shrouded, whose body has been melted into a lump of dark glass. This Shrouded Crystal is the foreseen prize of Hasophet's seven hundred and sixty-fifth rite, and it pulses with the psychic energy of the Sorcerer it once was. And as for future codexes for other genetically engineered transhuman warriors (both of the shiny grey and spikey variety), the same will apply to them. Just think how durable that will make units like Rubric Marines or Plague Marines.The initial corps of Thousand Sons Legionaries, the Student-Aspirants, had been chosen from psychically-gifted individuals who had been citizens of the former Achaemenid Empire that had existed on Terra and had been ruled by the Emperor for nearly a standard century. Because they had been under Imperial rule for so long, the Achaemenids had not suffered as greatly as other regions of the planet during the Emperor's Unification Wars to reunite all the various techno-barbarian tribes and nation-states of the Earth under His rule. Some time later, the surviving Thousand Sons Marines began to suffer severely once more from the constant mutations of their genomes that were always a result of time exposed to the Chaos energies of the Eye of Terror. In addition, the Thousand Sons' patron Chaos power Tzeentch was the very embodiment of Change, and he often gave mutational "gifts" to those who served him. Soon after their arrival in the Eye of Terror, several of the Thousand Sons' Battle-Brothers were mutating out of control into mindless Chaos Spawn. All their medical efforts to staunch the spread of mutation were for naught. The Thousand Sons were losing the only thing they had left after the Horus Heresy and the destruction of Prospero -- their humanity. The Rubric manifested itself as an immense storm of arcane power that engulfed the Planet of the Sorcerers in an etheric hurricane of multi-coloured clouds. Daemons who witnessed the phenomenon fled into the deep Warp for their very existences, as the abomination unleashed by Ahriman could snuff out even their immortal essence. Believe it or not, these are just a handful of examples – prepare to have your mind blown! Bigger Guns and Stabbier Blades for Everyone!

Prosperine Spireguard - The primary Imperial Army regiment tasked with the defence of Prospero. ThThe most affected by this was Magnus himself, who felt every bolt, every burn and every entrapment as if it were on his own armour, body and soul. Disabled by the overwhelming sensations, it was only after his whole Legion had been affected that the primarch intervened, wresting control of the spell away from Ahriman and putting an end to it when his Chief Librarian could not. Now that we’ve all had a bit of time to get our heads around the new core rules, the next big shake-ups will come with this edition’s codexes. There are some big – and we mean full-on seismic – changes on their way. The upcoming range of codexes will offer so much more than an update of the datasheets and Battle-forged rules – there’ll be loads of brand-new content to look forward to, such as expansive Crusade rules that are unique to that faction. The Warhammer 40,000 rules team have also taken the opportunity to review every single unit and weapon profile for each army, and where they felt it was needed, dialled them up to 11. We’re not even joking! When Magnus the Red reorganised the hierarchy and organisational structure of the Legion he had three specialist units created -- the Rehati, the elite Scarab Occult Terminators and the Hidden Ones of the Scout Auxillia.

Though the Second Rubric also appeared at first to be a failure because of this series of events, as the Rubricae remained unchanged, it was afterwards discovered that one of the Rubric Marines, Helio Isidorus, had been restored to full life. By then the rampant mutations within the Legion had spontaneously gone out of control after the departure of the Emperor. The Thousand Sons Primarch Magnus intervened to save his genetic children, and through mysterious means was able to save those that had been the least affected by the rampant mutations. In the end, the XV th Legion only numbered a thousand battle-brothers that had managed to be saved. However, the ritual was derailed by the interference of the Renegade Space Marine Librarian Astraeos and several of the Shards of Magnus, portions of the primarch's psychic essence which had been divorced from his psyche during the Horus Heresy era, which were as usual scheming at cross purposes to one another. Magic Made Manifest (999.M41) - Powered by the death of Midgardia and its inhabitants, the Planet of the Sorcerers bursts violently from the Warp into realspace, coming to rest in sight of the burnt husk of Prospero. Sitting atop his throne, Magnus gazes outwards at a galaxy irrevocably changed. But all was not well with this state of affairs, for the Imperium of Man had been envisaged as an end to the superstitions that had benighted the isolated worlds of Mankind for so many long millennia. The worship of deities and fallacious spiritual doctrines was denounced by the Emperor's Iterators, who preached a new age of reason fuelled by the potential of Humanity itself and the doctrines of the Imperial Truth. Sorcery had no place in such a society, yet was not the Emperor the greatest of all psykers?But what about my lovely xenos army?’ we hear you cry. Don’t worry – your weaponry will get the same treatment! While most of their wargear may not be as ubiquitous as the Imperium’s mass-produced arsenal, their weapons will also be looked at too, when each of their codexes comes around. What’s more, both of these units get a suitably chunky statline boost to match their powerful new weaponry too! To really evoke the feeling of change and opportunism, the army rule Cabal of Sorcerers offers the Thousand Sons tools to deal additional damage, gain extra movement, utilise teleportation, and even get free additional uses of already-used Stratagems! Coupled with their Detachment rule mutating their tactics to best deal with their enemies, they’re just as flexible as you’d expect from the Changer of Ways’ favoured servants. The Rubric of Ahriman was a cataclysmic end to the existence of the Thousand Sons Legion within the Imperium of Man. When the Emperor of Mankind neared completion of the Primarch Project in the late 30th Millennium, He enhanced the psyker genes that existed within one of the nascent primarch zygotes he had genetically engineered.

The majority of those afflicted by the Flesh-Change were put into stasis by the Legion in the hope that someday in the future a cure would be able to be found to reverse the onset of these crippling mutations. The number of active Astartes within the XV th Legion soon began to dwindle to dangerously low levels as a result of the ravages of the Flesh-Change. Gamers amongst you will notice some new weapons on there too: flamers and heavy weapons alongside the better known bolters. I know what you’re thinking, do they have awesome new rules? They totally do. At the start of the battle, each objective marker on the battlefield is said to be contested, and so is not controlled by either player. To control an objective marker, a player will first need to move models within range of it. A model is within range of an objective marker if it is within 3" horizontally and 5" vertically of that objective marker.Ahriman cast his rubric, and the skies over the Planet of the Sorcerers erupted in an etheric storm of unprecedented proportions. Bolts of power formed from the raw stuff of the Warp arced from the roiling clouds, each striking a battle-brother of the Thousand Sons, until all but Magnus in his tower and the cabal of sorcerers had been scoured by the mighty rubric. Amongst those recruited to form the core of the XV th Legion was a young warrior and psyker known as Ahzek Ahriman. Like many of his brethren, he futilely searched for a cure to the "flesh-change". He was forced to put down his twin brother, Ohrmuzd, after seeing him succumb to the change, and was on the verge of falling to it himself until the re-discovery of the Thousand Sons' primarch had brought them salvation from some unknown means and miraculously cured the XV th Legion of this affliction.

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