276°
Posted 20 hours ago

Games Workshop 99120103012 Ork Trukk

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

An idea of the appearance of the Ork gods can be gained from looking at Ork Gargants and Stompas, mighty war machines constructed in the image of Gork (or possibly Mork). The Mekboyz create these titanic engines of war to reflect the essence of Orkiness in mechanical form, and as such they serve as potent religious idols. This means that if enough Orks think it will work, it usually will. Many a Techmarine has opened an Ork Slugga to find it to be just a box with bolts and bits of metal in it. Orks do not try to influence their own destiny and get frustrated when plans do not work out as expected. They do not look for something to blame (except perhaps the nearest Gretchin or a hated rival tribe) and certainly do not reflect on weaknesses in their own way of doing things.

The Evil Sunz are an Ork klan who are dedicated to speed and making as loud a noise as possible when in combat. Just as the Goffs klan loves violence and aggression, so the Evil Sunz love speed. The Orks have been a threat to Humanity and the other intelligent species of the galaxy since before the earliest days of the Imperium, but the 41st Millennium marks an unprecedented surge in Greenskin activity. The galaxy trembles as a Great WAAAGH! echoes through the stars and beyond:Wildboyz - Though the majority of Orks will never venture far from their tribe, there are those strange few who are driven to explore, compelled to do so even in preference to fighting. Such pioneers will seek out the deepest jungles or most arid deserts, where most creatures would struggle to survive at all. Should they endure and multiply, it is common for these remote Ork tribes to degenerate into savages, sometimes known as Wildboyz. After a time, some of these groups will seek out and return to their parent warband. There they learn about Ork kultur and take their place in the warrior society, exchanging spear and axe for Slugga and Choppa. However, should the new tribe emerge on a world where their Ork ancestors have been driven off or slain, the Wildboyz will instead develop into a tribe of Feral Orks. At first, Feral Ork tribes pose little threat to the planet they infest. They are uncivilised, even by the low standards of their Ork brethren, and live by the old ways of hunting and exploring. As the tribe increases in size they breed ever-larger varieties of Squig, riding around upon great tusked beasts that vary in size from that of a horse to that of a Baneblade. Through constant conflict and strife with one another, eventually, the Wildboy enclave will mature into a fully-fledged and technologically capable Ork warband in its own right, only to spawn wandering Wildboyz of its own. Other Oddboyz include Sumboyz (Ork teeth bankers), Yellerz (Ork priests of Gork and Mork), and Brewboyz (cooks), all of whom have an important support role in so-called Ork kultur (although not on the battlefield). Hundreds of other Ork warbosses will add their own armies to the cause of a new WAAAGH! as the Greenskin assault begins to spread across whole star systems rather than just a single world. Entire native planetary populations are forced into slavery to their new Greenskin masters to manufacture ammunition for the horde's guns and other materiel that the WAAAGH! requires. While it has been stated in many sources that there are a great many different Ork klanz, there are only six that are truly widespread and found in almost every Ork tribe in the galaxy: the Bad Moons, the Blood Axes, the Deathskulls, the Evil Sunz, the Goffs, and the Snakebites. Most warbands or tribes will contain representatives of at least one of these klanz, each of which has distinct cultural preferences, traits and strengths.

The largest Ork organizational unit is the tribe, a group of numerous warbands all under the command of a warboss. Different tribes can be united by a powerful warboss known as a warlord when he raises a WAAAGH! The Brain Boyz apparently became extinct or simply disappeared from the galaxy for unknown reasons during the course of the War in Heaven. This theory holds that before they passed on, they genetically-engineered the Orks' DNA to include a "techno-gene". Before long, another world will be conquered by the Orks, its cities reduced to ruins and its populace toiling in chains as slaves for their brutal Greenskin overlords.This also makes it extremely difficult to rid a planet of Orks, even if the initial invasion is defeated. Orks release spores throughout their lives, but release them massively at the moment of death. Depending on how fundamentalist their anti-technology beliefs are, the Snakebites may choose to remain as Feral Orks even after their civilisation possesses the technical knowledge required to advance to an industrial state.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment