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Mega Games 51982 Avatar The Board Game English Version

£13.495£26.99Clearance
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Each player takes on the role of a Na'vi warrior in an attempt to beat back the advance of RDA forces before the tribe is overwhelmed and the Tree of Souls is destroyed.

The core game comes with 15 narrative encounters that link together to form a “story-driven journey” across the four nations and eventually into a showdown with Fire Lord Ozai. Then the players have to outline an “inciting incident” – how the characters came together as a group. These are gained via different character powers, or you can take one if ever you cannot use any of your dice to fight a villain, recruit an ally, or move on the balance track. Living up to a principle allows the character to, at a cost, roll with that principle instead of their usual stats. If any one team is completely defeated, or if 10 or more total Heroes are defeated, the players cannot stop the Fire Nation and have lost the game.Place the Pai Sho and damage tokens into a central location on the table, along with the dice pool and final battle cards for later use. For example, the Adamant is deeply committed to a cause and willing to break all of the rules if it means accomplishing what they see as right. A game giving experience for defeating monsters is combat encourages players to go get in a lot of fights.

This is absolutely a game I'd recommend to any fan of the Avatar world, and I'd also recommend it to game designers and/or PbtA enthusiasts who want to see how it can be made more complex without losing the core play experience. Those are the only “basic” moves, but there’s another set of moves that are, although not labeled basic, just as important and universal as the basic moves. Most purchases from business sellers are protected by the Consumer Contract Regulations 2013 which give you the right to cancel the purchase within 14 days after the day you receive the item.Magpie promises “an innovative system that brings the world of the Four Nations to life in a tabletop roleplaying game that captures the heart of the Avatar franchise: balance, heroism, and the power of friendship. If required the posting certificate will be supplied after the standard waiting period (normally 15 days). They feel and look great on your fingers and eyes with their embossed edges and bright colourful design. Similarly, resisting shifting your balance represents a player character trying to hold on to their balance in the face of the emotional impacts of the situation.

Over the years, fans of the show have worked to build real rules to make a real game that felt true to the show. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Some of the things in it are a bit wild, confusing, or frustrating, but other parts are compelling, brilliant, and clean.

This spread includes several ways of interacting with NPCs (that each use a different stat), a move to encourage emotional support between characters, and a generic ‘figure out what’s up’ move. Think of it like a show – would the show stop and spend several minutes on Korra knocking a couple of guards out of the way while she’s chasing Amon? This can make things very fluid, and shows how the game isn’t trying to create some comprehensive list of what every possible bender, weapon master, or technologist can do with their training. Boxed items are listed as "code/code" where the first code represents the box, and the second code describes the contents. Players will create their own characters in the Four Nations — a bender, martial artist, or technological savant — in one of five playable eras: Kyoshi’s, Roku’s The Hundred Year War, Aang’s, or Korra’s.

If a character is doing something that’s definitely in their wheelhouse, then they’re relying on skills and training. My group just finished a 14 session campaign of the game, consisting of three arcs of 4-5 sessions each and a rotating GM.Only then do players start picking playbooks, coming up with character concepts, and deciding what sort of bender (or otherwise) they are. x 11” hardcover book featuring beautiful full-color art, all the core rules for the game, information on playing your game in one of five different eras, examples for quick and easy play, and ten playbook archetypes. Avatar Legends gives all characters experience for three things (1) learning something noteworthy about the world; (2) stopping a threat or otherwise solving a problem; and (3) moving towards a balance between the character’s principles.

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