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The Lord Of The Rings The Card Game Angmar Awakened Campaign Extension

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Recently, Fantasy Flight Games released Lord of the Rings: The Card Game Revised Edition. As the name suggests, it is streamlined reprint of the Middle-earth based living card game where players take on the roles of the Fellowship and defend the land from the dark forces of Sauron. Now, Fantasy Flight Games have announced that these revised rereleases will continue with a new expansion coming to the game, titled Angmar Awakened. Valour cards are inspired by a quote from Boromir that I think highlights the difference between his philosophy and perhaps the rest of the Company of the Ring: Return to the game’s epic seafaring saga with the Dream-chaser Hero Expansion and Dream-chaser Campaign Expansion. These products combine all of the content from The Grey Havens and the corresponding Dream-chaser cycle; all of the player cards from those expansions can be found in the Hero Expansion, while all of the scenario-related cards can be found in the Campaign Expansion, along with some brand-new campaign cards that weren’t part of the original release. This is the perfect opportunity for new fans of the game to experience this cycle of content, and for longtime fans to catch up on any parts they may have missed. Whether you want one expansion or both, no fan of the game will want to miss the Dream-chaser experience! Tyler Parrott (the designer) clarified that the #2 effect that says "do not adjust the Campaign Pool for your next campaign" simply means that you do not add Mendor to your Campaign pool, and you do not get to carry anything over into the next campaign. It does NOT mean (as I thought previously) that you get to take everything in your campaign pool after the Mirkwood Paths campaign into your next campaign. The new ships aren’t the only things unique to this expansion. You’ll also find a plethora of new campaign cards, including upgrades for your ships, such as Armor Plating Dream-chaser CE, 172) or a Ballista Dream-chaser CE, 173). However, you can also upgrade the ships themselves, flipping them over to their stronger versions!

In the Angmar Awakened Campaign Expansion, players will find a storyline built from the original The Lost Realm and Angmar Awakened cycles. In the expansion, players will be initially aiding the Dúnedain in hunting some roaming orcs, before things start to escalate further beyond anyone expected. Eventually, players will be going up against entire war parties of orcs and wraiths, until experiencing a final showdown in the capital of Angmar. Whilst the side quest cards in the Hero Expansion offer nice optional incentives for players, the side quest cards in the Campaign Expansion will result in something bad if they’re not dealt with – drastically changing the motivation behind completing them. But always I have let my horn cry at setting forth, and though thereafter we may walk in the shadows, I will not go forth as a thief in the night.” In September of 2021, we revealed the Revised Core Set for The Lord of the Rings: The Card Game in our Gen Con 2021 In-Flight Report. This game is FFG’s longest-running card game, and even though there were no “new” expansions on the horizon, we still wanted to support the LCG and provide opportunities for new players to finally take the plunge.First, the heroes. The new heroes are: Dori and Aragorn (tactics), Arwen and Merry (Spirit), Halbarad and Amarthiul (leadership), and Erestor and Rossiel (lore). The more interesting cards in this expansion largely focus on mechanics specific to the campaign (bonuses for lots of engaged enemies, side quests players can add which often grant boons when completed etc.). Two classic cycles for The Lord of the Rings: The Card Game are being reimagined in a new set of expansions. Meanwhile, the cycle’s new player cards take The Lord of the Rings: The Card Game in several different, all-new directions. For example, in previous cycles we’ve seen various Secrecy cards that reward players for keeping their threat low, hiding from enemies, and sneaking their way through locations and around obstacles. But what about those heroes of Middle-earth who choose to face Sauron’s forces head on, confronting them face-to-face upon the field of battle? For those who do not shy away from risk and danger, we introduce a new ability trigger – Valour. The western lands of Eriador have long remained peaceful under the vigilance of the Rangers of the North. Yet no grave can contain the evil forces of Angmar which lurk in wild and ancient places, stretching the valorous Dúnedain rangers far and thin in their duty to protect the land. With the awakening of this evil, it is up to a group of brave heroes to face the dire force head-on and protect Middle-earth from its shadow. For nearly seven-hundred years, the Witch-king of Angmar terrorized the North from his home in Carn Dûm. Though his forces were eventually defeated, the shadows of the Witch-king’s evil have lain across the lands through all the centuries that followed his departure from the region.

Each campaign is its own self-contained experience. The boons, burdens, and other modifications earned in a campaign do not carry over into other games or campaigns, unless explicitly stated by a card ability (such as the Resolution effect on the Campaign Card for Escape from Dol Guldur)." In addition to its new scenario, The Wastes of Eriador also contains a new hero and three copies each of nine different player cards. In the lands traveled so often by the Rangers of the North, you’ll find new Dúnedain, Hobbits, Scouts, and side quests. You’ll also find new ways to protect your heroes from damage, as well as the new Valour trigger, which continues to gain strength throughout the Angmar Awakened cycle. Following are some Spoilers for the end of the Campaigns from the core set and Dark of Mirkwood expansion, together called the "Mirkwood Paths" campaign) Unlike Secrecy cards, which benefit you when your threat is twenty or less, Valour cards benefit you when your threat is forty or higher. This is typically later in the game, when you have already built up your strength and resources aren’t quite as much of an issue. So instead of offering effects at a discounted cost, these cards offer powerful effects that can only be triggered when your threat is forty or higher.With treachery afoot and the forces of Angmar on the move, only you and your fellow heroes can aid the Dúnedain in keeping the darkness at bay. Whether you missed the original version of the Angmar Awakened cycle or are just now getting into The Lord of the Rings: The Card Game, you can look forward to adding the Angmar Awakened Hero Expansion and the Angmar Awakened Campaign Expansion to your collection when both products release this summer! With great discoveries and lost ruins to be found, only you and your fellow heroes can safely guide the Dream-chaser and its fleet throughout its voyage. Whether you missed the original version of the Dream-chaser cycle or are just now getting into The Lord of the Rings: The Card Game, you can look forward to adding the Dream-chaser Hero Expansion and Dream-chaser Campaign Expansion to your collection when they both release this summer! Lonely men are we, Rangers of the wild, hunters – but hunters ever of the servants of the Enemy.” – Aragorn, The Fellowship of the Ring At the Grey Havens dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.” – The Return of the King

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