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Atomic Mass Games | Star Wars Shatterpoint: Core Set | Tabletop Miniatures Game | Strategy Game | Ages 14+ | 2 Players | 90 Minutes Playing Time

£13.495£26.99Clearance
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Kalani and the B1 Battle Droids feature in the Core Set and highlight some of these synergies. Kalani lets nearby Battle Droids take an extra move upon activation and can also spend a Force Point to let them do something out of sequence. B1 Battle Droids get benefits for staying nearby anyway, so this threesome can really lay down firepower and stay active even when an individual card isn’t drawn. Now, following the momentous events climaxing in the Battle of Geonosis, Master Mace Windu must undertake a perilous homecoming to his native world—to defuse a potentially catastrophic crisis for the Republic…and to confront a terrifying mystery with dire personal consequences. [4] Plot summary [ ] This is not our first Shatterpoint article, nor will it be our last. We’ve been excited about this new Star Wars adventure since the initial announcement and having gotten our hands on it and played a few games that hype has been fulfilled.

Combat also includes expertise symbols. While not quite a sucess, in some situations they are even more valuable as they open up additional options. As an example, Maul’s Juyo expertise includes healing and movement on defense. Further on, Mace and the party encounter Kar Vastor, a dangerous lor pelek (lord of the jungle) and volatile Force-user who leads a cadre of elite men known as Akk Guards. After a conflict, Vastor allies with Mace, and the Master rendezvouses with Depa Billaba, who has fallen to the dark side of the Force. He arrests her after learning that she has been responsible for several atrocities. Shatterpoint is snappy yet full of tactical depth. Despite being a skirmish game, matches are likely to push 90 minutes or more if you go the full 3 skirmishes and every minute is going to be layered with decision after decision. Overlapping abilities minimize downtime, combat comes with as much movement as an activation, and list building options will only grow.

Star Wars: Shatterpoint, developed by Atomic Mass Games, is a brand new skirmish scale wargame that is thematically set firmly in the Clone Wars. We know for sure there will be future releases from the entire Star Wars timeline but it’s clear from getting a few games in that Shatterpoint does not play like the Original Trilogy. Like many other skirmish games, Shatterpoint focuses on its heroes and villains (Image credit: Will Salmon) Star Wars: Shatterpoint Core Rules on static1.squarespace.com ( April 12, 2023) (archived from the original on May 31, 2023) The Core Set comes with a single set of missions called “Shifting Priorities”. Each set includes a set up card (Core Set is a 3×3 grid of equally spaced objectives) and 9 Struggle cards divided into 3 Phases. You’ll only play with 1 card from each Phase per match and these cards indicate exactly which objectives are Active. Details are clear yet, but AMG has indicated that new Mission sets are on the way as well.

A Shatterpoint is a concept that already exists in the Star Wars lore; it’s a pivotal moment in time where the actions of those involved could make dramatic changes to the future. Each game of Shatterpoint is one such moment and players take command of a strike force with the power to change the future. The clash of lightsabers. The whine of laser fire. Clone troopers leaping over barricades and ascending structures on cables. Jedi and their Padawans dashing and flipping over a battlefield. There are a lot of Star Wars tabletop games on the markets, but very few of them feel like modern Star Wars. Until now.When a model’s health pool is exhausted, they’re laid down and effectively taken off the battlefield. They can’t contest objectives, take any more damage, trigger abilities, and so on. The next time they would activate they stand up, clear their damage, and take a full activation before gaining a Wound token. At this point if their Wound tokens equal their Durability stat they’re removed. The aim of the game is for a player to win two Struggles. The easiest way to do this is to take hold of Objectives, but they can also be won by collecting Momentum tokens, which are gained by actions such as wounding enemies. It seems like pieces rarely ever get completely taken off the table. Units take damage until they are Wounded, take wounds until they are Inured and take Injuries until they are defeated. The goon squad units seem more likely to be removed as they have multiple figures but share a health pool.

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