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Games Workshop - Warhammer 40,000 - Space Marines: Assault Intercessors

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Against hordes or mid-range teams any shooting activation is basically a kill so you want your shots to be as good as possible. Don’t be afraid to do Move+Dash+Shoot to put your operatives on the opponent’s half of the table and put pressure on them. Veteran Marines ( Sternguard Veteran • Vanguard Veteran • Veteran Intercessor • Veteran Assault Intercessor • Bladeguard Veteran) • Terminator Squad • Terminator Assault Squad Darren: We ended up wondering what Veterans of each doctrine would look like. We’ve never really done a Veteran Devastator, for instance, and in the past there’s just been other, existing heroes like an Apothecary thrown in there, while the regular squad Veterans felt a bit left behind. The new Assault Intercessors datasheet introduced the notion of Astartes chainswords, which featured a beefed-up profile of AP -1. The oversized chainblades carried by the Adeptus Astartes are considerably larger, broader, and heavier than those designed to be wielded by a human, so it’s only right that they make more of a destructive impact. As such, all Adeptus Astartes and Heretic Astartes chainswords will benefit from the new profile accordingly.

On the other hand against elites take good advantage of your plasma pistol – if you can place it in such a way that it can shoot with the revenge shot that’s ideal, so you can do double damage. Also take advantage of the auxiliary grenade launcher – your plan here is to start the job with grenades and then finish things off with assault intercessors. Intercessors in the Gallowdark Company Command Squad • Reclusiam Command Squad • Captain ( Primaris Captain) • Lieutenant ( Primaris Lieutenant • Vanguard Lieutenant) • Company Ancient ( Bladeguard Ancient) • Company ChampionDreadnought ( Castraferrum Dreadnought • Siege Dreadnought • Hellfire Dreadnought • Ironclad Dreadnought • Venerable Dreadnought • Mortis Dreadnought • Chaplain Dreadnought • Librarian Dreadnought • Furioso Dreadnought • Death Company Dreadnought • Redemptor Dreadnought ( Brutalis Dreadnought • Ballistus Dreadnought) • Wulfen Dreadnought • Doomglaive Dreadnought) • Nemesis Dreadknight • Invictor Tactical Warsuit If the Devastator Doctrine was active for your army during the previous battle round, you can change it so that the Tactical Doctrine is now active.

Flamers are ubiquitous weapons for many factions due to their simple construction and ease of use – after all, you literally can’t miss! With an increase to the maximum range, flamer-wielding units that can reach the heart of the battle, or arrive from Strategic Reserves, will have the ability to torch their enemies on the same turn they appear! Captain • Lieutenant • Chapter Ancient • Bladeguard Ancient • Company Ancient • Chapter Champion • Company Champion Showcases Our showcases show interesting products. Many are painted, some are not, but they are all neat. We do our best to inform the readers of what they are looking at so they can find the products for themselves if they are interested.

Indomitus Comparisons

Strong Fundamentals – While you only have basic weapons with the exception of the one shot per turn auxiliary grenade launcher, those basic weapons are pretty good. Depending on your opponent you might go with Ceaseless Assault Bolt Rifles or P1 Bolt Rifles (I would say that having a Heavy basic weapon has so many problems for moving around the board that I wouldn’t take it). Similarly a P1 pistol on Assault Intercessors is decent enough for a melee model and six inch range is fine in the Gallowdark. Neil: We tend to work on what we call a body chassis – which is the torso and legs together in a solid pose – which helps us to make sure that no combination of parts looks too ungainly and lopsided. The big difference from the single-pose miniatures is that we can use this chassis to work in more options that people want, and slight changes can make a model look quite different. To manifest the psychic power, you must first pass a Psychic test. The opposing player can then select one of their PSYKER units that is within 24" of the PSYKER unit attempting to manifest the power and attempt to deny that power before its effects are resolved by passing a Deny the Witch test. Finally, the heavy flamer will also be launching its fiery payload further than ever before, making units that are armed with multiple such weapons more formidable (and perfect candidates for the Overwatch Stratagem). This also means that a Baal Predator’s heavy flamers and flamestorm cannon now share the same range for some red-hot barbecue action!

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